About: Invulnerable Field (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When you cast this spell, choose an object within close range that has combined hardness and hit points no greater than five times your caster level. Until that object is destroyed, the affected area loses line of sight to it, the affected area loses line of effect to it, or it comes within 10' of the area, the area cannot be entered or exited. While impervious to entry or exit, it is impossible for anything to cross the boundary, and teleportation or planar travel into or out of the area is impossible as well.

AttributesValues
rdfs:label
  • Invulnerable Field (3.5e Spell)
rdfs:comment
  • When you cast this spell, choose an object within close range that has combined hardness and hit points no greater than five times your caster level. Until that object is destroyed, the affected area loses line of sight to it, the affected area loses line of effect to it, or it comes within 10' of the area, the area cannot be entered or exited. While impervious to entry or exit, it is impossible for anything to cross the boundary, and teleportation or planar travel into or out of the area is impossible as well.
Comp
  • V
Summary
  • You protect an area with a force field linked to an object.
dcterms:subject
author name
  • Foxwarrior
LVL
  • Sylvan Occultist 4
casttime
  • 129600.0
dur
  • permanent
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • medium
date created
  • 9(xsd:integer)
Status
  • Just started
Name
  • Invulnerable Field
SR
  • No
save
  • None
School
  • Abjuration
Balance
  • Wizard
tsea
  • ta
Subj
  • 300.0
abstract
  • When you cast this spell, choose an object within close range that has combined hardness and hit points no greater than five times your caster level. Until that object is destroyed, the affected area loses line of sight to it, the affected area loses line of effect to it, or it comes within 10' of the area, the area cannot be entered or exited. While impervious to entry or exit, it is impossible for anything to cross the boundary, and teleportation or planar travel into or out of the area is impossible as well. If the area regains line of sight and line of effect to the object, and the object is once again more than 10' away from the area, the area returns to its unenterable, unexitable state. A Spellcraft check to identify this spell also identifies which object is sustaining it.
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