About: Ruddling   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ruddling is a Dragon-Type baby Pokémon. It evolves into Druddigon starting at Level 36.

AttributesValues
rdfs:label
  • Ruddling
rdfs:comment
  • Ruddling is a Dragon-Type baby Pokémon. It evolves into Druddigon starting at Level 36.
Level
  • 36(xsd:integer)
Attack
  • 60(xsd:integer)
dcterms:subject
Ice
  • 200(xsd:integer)
ndex
  • ???
Psychic
  • 100(xsd:integer)
evotype
  • Level
itemchance
  • ???
dwability
  • Mold Breaker
JName
  • ???
Ghost
  • 100(xsd:integer)
SpAtk
  • 20(xsd:integer)
Flying
  • 100(xsd:integer)
Steel
  • 100(xsd:integer)
catchrate
  • ???
rdex
  • ???
prevnum
  • ???
nextnum
  • ???
Poison
  • 100(xsd:integer)
Normal
  • 100(xsd:integer)
Sprite
  • ???
Bug
  • 100(xsd:integer)
ITEM
  • ???
Fairy
  • 200(xsd:integer)
SpDef
  • 50(xsd:integer)
incense
  • Crimson Incense
dbkwik:pokemon--fa...iPageUsesTemplate
dbkwik:pokemon-fan...iPageUsesTemplate
dbkwik:pokemonfano...iPageUsesTemplate
Cycles
  • ???
Defense
  • 50(xsd:integer)
GEN
  • VII
Water
  • 50(xsd:integer)
Fighting
  • 100(xsd:integer)
Rock
  • 100(xsd:integer)
Speed
  • 30(xsd:integer)
Fire
  • 50(xsd:integer)
Sound
  • 100(xsd:integer)
Habitat
  • ???
Name
  • Druddigon
  • Ruddling
Type
  • Dragon
  • dragon
Romaji
  • ???
entry
  • The red parts of its body are not yet rough enough to hurt enemies, so it toughens them up by brushing them along the walls of caves.
  • Dwelling in caves, it spends most of its day purposely brushing against the walls to toughen the red parts of its body. Its lower jaw is what it prefers to train, tearing through tough meat like a savage.
  • To toughen the spikes that it uses as teeth, it often bites tough rocks. It sometimes ends up eating rocks due to breaking them.
Exp
  • ???
Body
  • ???
Ability
  • Sheer Force
  • Rough Skin
Male
  • 50(xsd:integer)
Electric
  • 50(xsd:integer)
Weight
  • 168(xsd:double)
  • ???
Group
  • Undiscovered
Ground
  • 100(xsd:integer)
Grass
  • 50(xsd:integer)
Height
  • ???
  • 128.0
Species
  • Cave
Color
  • Dragon
  • Red
Light
  • 100(xsd:integer)
Dark
  • 100(xsd:integer)
PREV
  • ???
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