In a conversation, trigger, or just about anyway you want to do it, when the first mod is complete, or anytime. void main() { StartNewModule("name_of_mod_to_start"); }
In a conversation, trigger, or just about anyway you want to do it, when the first mod is complete, or anytime. void main() { StartNewModule("name_of_mod_to_start"); }
In a conversation, trigger, or just about anyway you want to do it, when the first mod is complete, or anytime. void main() { StartNewModule("name_of_mod_to_start"); }