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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Ger was a domed, circular tent which was the favorite dwelling of the nomadic Unicorn Clan. It was made of felt and reinforced by khana, or wooden rods. Ger had one door, several windows and a toono, or skylight which doubles as a smoke escape.

AttributesValues
rdfs:label
  • GER
  • Ger
  • Ger
  • Ger
  • Ger
rdfs:comment
  • A Ger was a domed, circular tent which was the favorite dwelling of the nomadic Unicorn Clan. It was made of felt and reinforced by khana, or wooden rods. Ger had one door, several windows and a toono, or skylight which doubles as a smoke escape.
  • "As nomadic tribesmen (and later as cavalry-based conquerors), the Mongolians' survival was dependent upon the quality of their horses and the skill of their riders. A warhorse must be extensively trained if it is to be successfully used in battle. In their natural state, most horses quite sensibly seek to run away from dangerous situations - say, when surrounded by screaming men armed with sharp objects. A cavalryman's horse, on the other hand, needs to be able to suppress this instinct and instead instantly carry out any order given it by its rider - no matter how suicidal. Such training takes time and skill - for both mount and rider. Mongolian stables - built in the ubiquitous Mongolian yurt (or "ger") tents - provide such training."
  • Ger is a alien composed entirely of energy. He travels through digital networks and has a great deal of influence over computers. Posy is his loyal student.
  • Ger invariable Catégorie:Prononciation manquante 1. * localité de la province de Gérone, en Catalogne
  • Como miembros de una tribu nómada (y más tarde como la caballería a base de los conquistadores), la supervivencia de los mongoles" dependía de la calidad de su los caballos y la destreza de sus jinetes.
  • Niemand weis genau woher sie kamen, doch die Legenden berichten, das der verstorbene Gott Zahiras sie erschuf. Sie ähneln in ihrem Aussehen den Dunkelelfen, in dem ihre haut sehr bleich ist und manchmal sogar Blautöne annimt. Ihre Augen sind meistens Lila oder dunkel Blau, Ihre Haare immer schwarz, jedoch färben viele Alonier ihre Haare Lilla oder blau.In hohem alter färben sich ihre Haare Schlagartig Weiß, ohne die gewöhnliche graustufen eines menschen zu durchwandern. Alonier erreichen Meistens einen Alter von ungefähr 200 jahren, vorausgesetzt sie werden davor nicht umgebracht, was eine wichtige konsideration ist. Alonier sind sehr gute Kletterer und sind im allgemeinen sehr flink und athletisch. Ihre psyche ist entgegen den Dunkelelfen jedoch sehr Gewaltsam, während Dunkelelfen seit de
sameAs
Version
  • C4w
dcterms:subject
ActiveSkill
  • Gnoll Battle Cry
  • Ground Splitter
  • Victory Roar
Unique
  • Mongolian Empire
ultdex
  • 163(xsd:integer)
AtkSpd
  • 27(xsd:integer)
maxdex
  • 132(xsd:integer)
BaseHP
  • 13811(xsd:integer)
maxatk
  • 856(xsd:integer)
maxint
  • 146(xsd:integer)
mainwpn
  • Longsword
BaseDEF
  • 844(xsd:integer)
basestr
  • 252(xsd:integer)
basedex
  • 78(xsd:integer)
thunderresist
  • 17.0
fireresist
  • 17.0
ultstr
  • 529(xsd:integer)
aEffect
  • 9.0
  • Howls with a burning determination for victory in battle. Increases ATK by 78% of base ATK for 39 sec.
  • Heavy equipment is hard to handle. Gnolls will clumsily drop their weapons at times. Inflicts 227% damage on all enemies.
critdmg
  • 39.7
ulthp
  • 24947(xsd:integer)
maxdef
  • 1020(xsd:integer)
maxsta
  • 538(xsd:integer)
holyresist
  • 0.0
maxstr
  • 428(xsd:integer)
iceresist
  • 17.0
ultatk
  • 1058(xsd:integer)
basesta
  • 317(xsd:integer)
critrate
  • 4.1
ultdef
  • 1121(xsd:integer)
defrate
  • 21(xsd:double)
Passive
  • Tough Gnoll
  • Strong Gnoll
BaseINT
  • 86(xsd:integer)
offhandwpn
  • Shield
arcaneresist
  • 17.0
ultint
  • 180(xsd:integer)
defpenetrate
  • 0.0
Evasion
  • 2.4
BaseATK
  • 504(xsd:integer)
ultsta
  • 665(xsd:integer)
Immunity
  • 0.0
maxHP
  • 20883(xsd:integer)
activeCD
  • 27.0
  • 47.3
  • 16.5
pEffect
  • Gnolls are tough. Gnolls that wish to be tougher will go through tough training. Increases DEF by 25%.
  • Gnolls have worked diligently to become stronger after a rumor spread that women are attracted to strength. Increases STR by 14%.
dbkwik:fr.dictionn...iPageUsesTemplate
dbkwik:hu.heroesof...iPageUsesTemplate
dbkwik:l5r/property/wikiPageUsesTemplate
replace
  • Stable
Role
  • Tank
dbkwik:dbaddiction...iPageUsesTemplate
Tech
  • Horseback Riding
Class
  • Warrior
Description
  • Ger is the Desert Gnolls' Chief. He unified the Desert Gnolls at Yellow Wall and is a threat to the nearby Lamias.
Cost
  • 60(xsd:integer)
Accuracy
  • 5.7
Grade
  • SS
Effect
  • Obsolete with Advanced Flight
  • * New Mounted Units Receive +4 Experience Points Obsolete with Rocketry
abstract
  • A Ger was a domed, circular tent which was the favorite dwelling of the nomadic Unicorn Clan. It was made of felt and reinforced by khana, or wooden rods. Ger had one door, several windows and a toono, or skylight which doubles as a smoke escape.
  • "As nomadic tribesmen (and later as cavalry-based conquerors), the Mongolians' survival was dependent upon the quality of their horses and the skill of their riders. A warhorse must be extensively trained if it is to be successfully used in battle. In their natural state, most horses quite sensibly seek to run away from dangerous situations - say, when surrounded by screaming men armed with sharp objects. A cavalryman's horse, on the other hand, needs to be able to suppress this instinct and instead instantly carry out any order given it by its rider - no matter how suicidal. Such training takes time and skill - for both mount and rider. Mongolian stables - built in the ubiquitous Mongolian yurt (or "ger") tents - provide such training."
  • Ger is a alien composed entirely of energy. He travels through digital networks and has a great deal of influence over computers. Posy is his loyal student.
  • Como miembros de una tribu nómada (y más tarde como la caballería a base de los conquistadores), la supervivencia de los mongoles" dependía de la calidad de su los caballos y la destreza de sus jinetes. Un caballo de batalla debe ser ampliamente capacitado, si es que se utiliza con éxito en la batalla. En su estado natural, la mayoría de los caballos con bastante sensatez buscan escapar de situaciones peligrosas - por ejemplo, cuando está rodeado por hombres armados gritando con objetos afilados. Caballo de un soldado de caballería, por el contrario, tiene que ser capaz de suprimir este instinto y en su lugar de inmediato llevar a cabo cualquier orden que se indica que por su jinete - no importa cuán suicida. Esta formación requiere tiempo y habilidad - tanto para el montaje y el jinete. Establos de Mongolia proporcionar esa formación. Categoría:Edificios de Civilization IV
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