Effect
| - At the end of the player's turn, it drains 100 MP from both you and the monster*, .
If you do not have at least 100 MP at the end of the player's turn, then no one loses MP, and the Mindlock Orb is unequipped.***
N is equal to the monster's Level. If you have at least N SP†, then during your turn you can seal all arcane forces††by clicking on the Orb:
*When clicked, your and the monster's MP are set to 0. The Orb keeps track of both your and your opponent's MP with a hidden counter.
*You cannot cast Spells.
*MP is still drained from you and your opponent, but it is deducted from the hidden counter instead.
*At the end of the player's turn, if you have any MP , it is added to the hidden counter and your current MP is set to 0.
*At the end of the player's turn, you lose N SP. If you do not have N SP, the "lock" is turned off†††.
*During your turn, you can click on the Orb again to end the lock&.
*If the lock ends for whatever reason, your and your opponent's MP is restored, based on the values of the Orb's counter. This cannot increase your MP beyond your usual maximum.
*Possible reasons for the lock ending include you running out of SP, you running out of MP , you manually unequipping the item, or the battle ending.
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