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| - Digital Devil Story: Megami Tensei II is the sequel to Digital Devil Story: Megami Tensei, released in 1990 for the Family Computer. It later received an enhanced remake, along with Digital Devil Story: Megami Tensei, named Kyūyaku Megami Tensei for the Super Famicom. A mobile version was made in 2006, but it removed and/or replaced most of the music. This is the first Megami Tensei game to feature the artwork and character design of Kazuma Kaneko.
- Digital Devil Story: Megami Tensei II is, as the name suggests, the sequel to Megami Tensei for the Famicom. Despite being a direct sequel to the events of the first game, it has little to nothing to do with the original Digital Devil Story plotline, and in fact closer resembles the Shin Megami Tensei games that followed it. The game follows three primary human characters. None of the characters are given official names, and must be named by the player.
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abstract
| - Digital Devil Story: Megami Tensei II is the sequel to Digital Devil Story: Megami Tensei, released in 1990 for the Family Computer. It later received an enhanced remake, along with Digital Devil Story: Megami Tensei, named Kyūyaku Megami Tensei for the Super Famicom. A mobile version was made in 2006, but it removed and/or replaced most of the music. This is the first Megami Tensei game to feature the artwork and character design of Kazuma Kaneko.
- Digital Devil Story: Megami Tensei II is, as the name suggests, the sequel to Megami Tensei for the Famicom. Despite being a direct sequel to the events of the first game, it has little to nothing to do with the original Digital Devil Story plotline, and in fact closer resembles the Shin Megami Tensei games that followed it. In the year 199X, the world thrown into nuclear war and Tokyo was hit by a missile strike. During the resulting chaos, a horde of demons from Makai managed to launch an invasion of the human world, pretty much conquering it. Cut 35 years later, where various demon lords fight it out for control of Tokyo, and humanity struggles to survive in the ruins of the city and the bomb shelters where they fled years before. In one such bomb shelter, a young man and his friend come across the sealed demon Pazuzu while playing a mysterious game known as "Devil Busters". Pazuzu, claiming to be a servant of God, declares the two as the Messiahs who will save humanity from the demons and grants one with the Devil Summoning Program that will allow him to talk to, and recruit, the demons, and teaches the other magic. Shortly afterwards, however, the bomb shelter is attacked by demons and the two are thrust out into the ruined, demon infested world. The game follows three primary human characters. None of the characters are given official names, and must be named by the player.
* Hero: The Heroic Mime protagonist. A resident of Bomb Shelter No. 3, he was given the Devil Summoning Program by Pazuzu in order to combat the demons. His actions will determine how the story plays out, from who will be his final partner, to the entire fate of the world.
* Friend: The hero's friend. Proud, pushy, and selfish, he easily buys into Pazuzu's claims and the praise of the Messians. When the hero sides with the heroine against Pazuzu, the friend will leave. The friend will eventually transform into the Dark Hero, the game's primary rival character.
* Heroine: The hero's main companion. Originally a witch working for Pazuzu, she realized she was simply being used by him and hid in the ruined Tokyo Tower, where she protected the people living nearby. Joins with the hero after revealing to him Pazuzu's true intentions, and stays with him throughout the game, regardless of the path he takes. Like it's predecessor and successors, Megami Tensei II is a first person dungeon crawler using a turn based battle system, and the bulk of the players party will be made of demons who they recruited. However, demons cannot level up on their own, and must be fused together to form stronger demons. Unlike the map and cursor overworld used by later games, there is a full overworld between dungeons, complete with overworld sprites for the three human party members. Like most main Shin Megami Tensei games, the game ends if both human party members are killed. During the era of the Shin Megami Tensei sequels, the game was remade alongside the first game as Kyuuyaku Megami Tensei for the Super Famicom. Aside from graphical updating, the remake introduced several new demons.
* After the End
* But Thou Must!: A cruel variation in the original Famicom version: Rejecting the heroine means she attacks you and kills you, being much stronger than she is when she joins your party.
* Call Back: Devil Busters, the first "dungeon" of the game, is a recreation of the first town and dungeon from the previous game. At the end of the (main) game, it is revealed that it was programmed by Akemi Nakajima, the previous game's protagonist.
* Crapsack World
* Crystal Dragon Jesus: Like later games, the Messians are Judeo-Christan in everything but name.
* Fetch Quest: Gathering the Five Pillars to enter Makai, then once there, gathering the jewels needed to actually get around Makai and reach Lucifer's Temple.
* Fusion Dance: Aside from the regular method of fusing demons, if you spared Bael earlier in the game, he will fuse with Beelzebub and form Baal. Recruiting Baal is required in order to recruit Lucifer and get the game's good ending.
* God Is Evil: And the True Final Boss, predating Shin Megami Tensei II.
* Multiple Endings: 3 endings: 2 variations of the same bad ending, and one good ending.
* Random Encounters
* The Rival: The friend after his transformation into the Dark Hero.
* Rival Turned Evil: Though he technically never changed sides.
* Satan Is Good: Well, Satan is still evil, but Lucifer is treated as the game's Big Good if you unlocked the requirements to recruit him.
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