abstract
| - GunZ: The Duel is a freeware Third-Person Shooter developed by Maiet, and was designed to play like Hong Kong gun-fu scenes. The basic idea was that every character was a Badass action movie hero that shunned the law of physics and carried an arsenal that could put any armory to shame, wall-jumping and wall-running and diving to the side while unleashing it all on the opposition who dared to defile you. On the surface, the game appears to be a standard multiplayer online shooter and that is what the developers initially intended. However, as soon as the players started finding exploits in the system, people promptly started developing these into a metagame, and others started discerning techniques of how to counter these glitches. These techniques developed into "styles", and there are three that are most commonly recognized by the players:
* Korean Style or "K-Style": Arguably the most popular style of play, K-Style involves using a sword's block cancel bug to form numerous techniques, with the "Butterfly" technique being the basis of many others and one of the simplest (though the simplest technique overall being the "Wall Climb" technique.)
* European Style or "E-Style": The most simple style. Users of E-Style reject the overly-complex key combos that K-Style requires and opt to use guerrilla tactics and strategy while fighting at a long range. Generally considered to be the kind of tactics one would use in most other shooters.
* Dagger Style or "D-Style": Similar to K-Style, but instead of a sword, users of this style rely on a different set of advanced techniques by exploiting bugs with the dagger. Those that use it often feel that it is easier to learn than K-Style, but with the same benefits. In addition to the varying modes of deathmatch, there is the cooperative Quest Mode which has up to four players against increasing waves of enemy monsters in small parts of existing multiplayer maps. Gunz: The Duel 2 was announced in 2008 and is set for Korean release in winter 2011.
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