Some basic ground rules for Layflat SG-1 skills:
* Untrained Skill Rolls cannot be enhanced by Expert, Hard, or Wiggle dice. This means that it is possible to roll a lot of normal dice for defaulting, but you'll never really achieve mastery. Hard and Wiggle dice can be down-converted into normal dice on a 1hd/wd to 1d basis.
* There is no Block skill. This is automatically rolled into your melee weapon training. Most people would just use Brawling or the appropriate Melee skill.
* Dodge still exists, however, for exclusive defensive rolls.
* The (Type) skills require some sort of specialization. For example, Ranged Weapons can be specialized as Ranged Weapons (SMG). At the GM's discretion (oh, how I hate that phrase), you can allow that skill to be used with another similar s
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - Some basic ground rules for Layflat SG-1 skills:
* Untrained Skill Rolls cannot be enhanced by Expert, Hard, or Wiggle dice. This means that it is possible to roll a lot of normal dice for defaulting, but you'll never really achieve mastery. Hard and Wiggle dice can be down-converted into normal dice on a 1hd/wd to 1d basis.
* There is no Block skill. This is automatically rolled into your melee weapon training. Most people would just use Brawling or the appropriate Melee skill.
* Dodge still exists, however, for exclusive defensive rolls.
* The (Type) skills require some sort of specialization. For example, Ranged Weapons can be specialized as Ranged Weapons (SMG). At the GM's discretion (oh, how I hate that phrase), you can allow that skill to be used with another similar s
|
| dbkwik:rpg/property/wikiPageUsesTemplate
| |
| abstract
| - Some basic ground rules for Layflat SG-1 skills:
* Untrained Skill Rolls cannot be enhanced by Expert, Hard, or Wiggle dice. This means that it is possible to roll a lot of normal dice for defaulting, but you'll never really achieve mastery. Hard and Wiggle dice can be down-converted into normal dice on a 1hd/wd to 1d basis.
* There is no Block skill. This is automatically rolled into your melee weapon training. Most people would just use Brawling or the appropriate Melee skill.
* Dodge still exists, however, for exclusive defensive rolls.
* The (Type) skills require some sort of specialization. For example, Ranged Weapons can be specialized as Ranged Weapons (SMG). At the GM's discretion (oh, how I hate that phrase), you can allow that skill to be used with another similar specialization as an untrained skill roll.
* The skill list is written from the perspective of the modern Tauri/Earth culture. Yes, we know that the Xeno-Languages (Asgard) wouldn't actually be a "Xeno" language for a native Asgard, but this makes bookkeeping a lot easier.
* (WT) indicates that a skill comes from Wild Talents. (SG-1) indicates that a skill comes from the AEG Stargate SG-1 rules. (New) indicates a skill that is custom created for this campaign.
|