About: Build talk:Team - Bogroots Manly Spike   Sponge Permalink

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More warriors and more heals cuz of puggies/bad guilds imo. Andy 16:33, 5 June 2009 (UTC) ode manage.. athrunfeyaImage:User Athrun Feya sig image.jpgspeaks 13:12, 6 June 2009 (UTC) I don't see the point of 2 poros tbh. PVX-Ironboot 16:34, 5 June 2009 (UTC) might put 2-3 warr, 1-2 poros. Frenchies like their poros for the +30 heal per sec instead of 15.. ode managed the run with 2 warriors with me being asleep on MoP, i'm sure everyone else can athrunfeyaImage:User Athrun Feya sig image.jpgspeaks 00:36, 6 June 2009 (UTC) why not suicide to the end shrine rather than kill stuff?--Relyk 00:49, 6 June 2009 (UTC) "You can either repeat this for the next res shrine, or start killing groups." I've seen different people do it differently... You need to get the boss key anyway athrunfeyaIma

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  • Build talk:Team - Bogroots Manly Spike
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  • More warriors and more heals cuz of puggies/bad guilds imo. Andy 16:33, 5 June 2009 (UTC) ode manage.. athrunfeyaImage:User Athrun Feya sig image.jpgspeaks 13:12, 6 June 2009 (UTC) I don't see the point of 2 poros tbh. PVX-Ironboot 16:34, 5 June 2009 (UTC) might put 2-3 warr, 1-2 poros. Frenchies like their poros for the +30 heal per sec instead of 15.. ode managed the run with 2 warriors with me being asleep on MoP, i'm sure everyone else can athrunfeyaImage:User Athrun Feya sig image.jpgspeaks 00:36, 6 June 2009 (UTC) why not suicide to the end shrine rather than kill stuff?--Relyk 00:49, 6 June 2009 (UTC) "You can either repeat this for the next res shrine, or start killing groups." I've seen different people do it differently... You need to get the boss key anyway athrunfeyaIma
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  • More warriors and more heals cuz of puggies/bad guilds imo. Andy 16:33, 5 June 2009 (UTC) ode manage.. athrunfeyaImage:User Athrun Feya sig image.jpgspeaks 13:12, 6 June 2009 (UTC) I don't see the point of 2 poros tbh. PVX-Ironboot 16:34, 5 June 2009 (UTC) might put 2-3 warr, 1-2 poros. Frenchies like their poros for the +30 heal per sec instead of 15.. ode managed the run with 2 warriors with me being asleep on MoP, i'm sure everyone else can athrunfeyaImage:User Athrun Feya sig image.jpgspeaks 00:36, 6 June 2009 (UTC) why not suicide to the end shrine rather than kill stuff?--Relyk 00:49, 6 June 2009 (UTC) "You can either repeat this for the next res shrine, or start killing groups." I've seen different people do it differently... You need to get the boss key anyway athrunfeyaImage:User Athrun Feya sig image.jpgspeaks 00:57, 6 June 2009 (UTC) one perma sin grabs the boss key while the other continues ahead?--Relyk 09:21, 7 June 2009 (UTC) Yeah, but you still need to kill to get the key athrunfeyaImage:User Athrun Feya sig image.jpgspeaks 16:26, 7 June 2009 (UTC) Running with frenchies now and... Well, i see the point of 2 poros.PVX-Ironboot 16:57, 7 June 2009 (UTC) why everyone has ebon escape? Illoyon 22:59, 12 June 2009 (UTC) Why don't you read the usage of the build for yourself... Image:Frostysig9000.jpgFrostytheAdmin 23:09, 12 June 2009 (UTC) " If anyone falls behind or takes a lot of damage, party members should use Ebon Escape on this party member to heal them. Assassins and Warriors should lead the team, so they take the most damage" just in case he can't scroll downImage:Xtreme Hunter.png 23:42, 12 June 2009 (UTC) shadow steps: I got a better question related to this... Why are ALL of the W's in every "Manly" build going /A in the first place just for 1 ShadowStep skill that also has an Aftercast ...instead of just using Ebon Escape to get INTO the middle of herded & Clumped up mobs too? Are people just lazy or is there some reason that these W/A's absolutely have to get back out of melee again long before their 100Blades wears off? ...this seems arbitrary & ineffective to me... someone explain it better plz. I mean, wouldn't the clear benefit more from them taking some other more team-friendly/AoE-based secondary? --ilr (26,Mar.'09) Ebon Escape has issues with where you jump to - occasionally, you will be out of melee range of the target with MoP, and with so many foes in the area it's impossible to reach it. Death's charge always puts you in range of this enemy, making the spike more reliable. Andy 18:51, March 26, 2010 (UTC) wait, wait... lemme get this right... The whole thing can fail if the Nec doesn't wander into Aggro range and dispense MoP first? ...and this is used in HM?? (Where nothing scatters crap faster than MoP). Plus this build has no deepfreeze or any other kinda AoE snare? (but I guess that's what makes it "manly", lolamirite?) Thx 4 teh NFO n-e wai --ilr (26,Mar.'09)
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