About: Local part   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Local parts can be used to do things such as preventing a particular player from going into a specific area by putting a door that is local to him, or making a platform that will only appear for a particular player. They can also be used in building games to allow all the players to work in the same area, but without seeing other players' parts. For example, the following code, put in a local script that is running on a player's client, would create a part of a random color at position 0 0 0 when ran:

AttributesValues
rdfs:label
  • Local part
rdfs:comment
  • Local parts can be used to do things such as preventing a particular player from going into a specific area by putting a door that is local to him, or making a platform that will only appear for a particular player. They can also be used in building games to allow all the players to work in the same area, but without seeing other players' parts. For example, the following code, put in a local script that is running on a player's client, would create a part of a random color at position 0 0 0 when ran:
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dbkwik:roblox/prop...iPageUsesTemplate
abstract
  • Local parts can be used to do things such as preventing a particular player from going into a specific area by putting a door that is local to him, or making a platform that will only appear for a particular player. They can also be used in building games to allow all the players to work in the same area, but without seeing other players' parts. For example, the following code, put in a local script that is running on a player's client, would create a part of a random color at position 0 0 0 when ran: Local parts, while they can be very tempting to use in certain cases, should be avoided, because they are in no way supported by ROBLOX. The ROBLOX team has expressed clearly that they discourage the use of them and that it is likely that they will become unsupported in the future. The physics for local parts are not handled in the same way as the physics for normal parts because they cannot replicate to the server. For this reason, they will often behave in unexpected ways. Using too many of them may cause lag because the physics for them cannot then be distributed.
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