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An Entity of Type : dbkwik:resource/CXLf8saZH35f7bPtKMC5qA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The player has four Stats that determine how the player interacts with enemies. Three stats directly affect battling ability, but the fourth deals with drops and spawning. Each stat can be raised at a Shrine in exchange for Gold, or can be raised for free through finding Fruit.

AttributesValues
rdf:type
rdfs:label
  • Stat
  • Stat
  • Stat
rdfs:comment
  • The player has four Stats that determine how the player interacts with enemies. Three stats directly affect battling ability, but the fourth deals with drops and spawning. Each stat can be raised at a Shrine in exchange for Gold, or can be raised for free through finding Fruit.
  • 2 rec 5 sag Catégorie:Oracle
  • Ain stat ais ain d'r ongertailr von As Kongliechns von Raipftn. Ain stat stet bofn ain distriek. Repften hat foenf statr; Jootlaank, Konglaank, Pruuekchn, Tsielfihjeun oeng Tsoibrn. Elchr ais besteuerd doerch ainm goeverneuer.
  • Stat is a Tier Four talent in Roland's Medic tree. Each point invested in this skill causes Roland and nearby allies to regenerate health for a few seconds after Roland kills an enemy.
  • Stats in Torment: Tides of Numenera take three forms: Stats, stat pools and edge.
  • A Stat or Statistic is a property given to characters and enemies in the Breath of Fire series . Each Stat affects the outcome of a battle either indirectly or directly, for example by deciding how many attacks a character can take before collapsing, how many attacks he/she can deliver to an enemy before it dies, or by making him/her act before the opponent. Stats can be increased in various ways, the most common being by increasing the Stat called Level. Other ways include using Items. Stats can also change temporarily when selecting a Formation
  • Stats, or statistics, are characteristics associated with characters. There are three main stats that are found in the game: Strength, Intelligence and Charisma. When characters start at level 0, all three stat levels are at zero. By eating certain food, particularly stat food, a character can increase their stats up to a maximum of 255. Stats can be decreased when a character dies, fails to eat enough hunger points every day, is jailed for longer than three days or is executed. Because certain stats can improve the efficiency of certain actions, some job offers will require a specific level of strength or intelligence. Charisma has benefits in the purchase of goods or in competing for a job. When judging between two equally qualified candidates, the one with higher charisma's offer or bid
  • Statistics are a representation of how your monster is growing in the games. The stats are: Power (POW) Intelligence (INT) Defense (DEF) Accuracy, also called Skill (SKL) Speed (SPD) Life (LIF) By doing training and drills, a monster's stats will increase. In some games, stats can be increased after winning a tournament as well. Stat gains can be effected by mood, fatigue, diet, or traits the monster has developed.
  • A character's stats give a numerical indication of some of her or his measurable strengths and weaknesses. Note that these are only a rough guide to a characters attributes -- no system is perfect, and every character should be well more than the sum of her stats. For attributes such as STR and INT, use the following guideline when choosing values: For more information see: Velocity, Armor, Size, Attacks, Abilities, Skills Strength: Raw physical power. Determines Melee Damage Intelligence: Raw smarts and reasoning ability. Essentially RP-only, but useful for +rolls
dcterms:subject
dbkwik:borderlands...iPageUsesTemplate
dbkwik:torment/pro...iPageUsesTemplate
dbkwik:wowwiki/pro...iPageUsesTemplate
Tier
  • Fourth
Tree
  • Medic
Name
  • Stat
Type
  • On Kill
maxpoints
  • 5(xsd:integer)
dbkwik:bof/property/wikiPageUsesTemplate
dbkwik:ksh.nation/...iPageUsesTemplate
Character
  • Roland
Effect
  • +1% health regeneration per second for you and nearby allies for a few seconds after killing an enemy
wikipage disambiguates
Minlevel
  • 21(xsd:integer)
abstract
  • The player has four Stats that determine how the player interacts with enemies. Three stats directly affect battling ability, but the fourth deals with drops and spawning. Each stat can be raised at a Shrine in exchange for Gold, or can be raised for free through finding Fruit.
  • 2 rec 5 sag Catégorie:Oracle
  • Ain stat ais ain d'r ongertailr von As Kongliechns von Raipftn. Ain stat stet bofn ain distriek. Repften hat foenf statr; Jootlaank, Konglaank, Pruuekchn, Tsielfihjeun oeng Tsoibrn. Elchr ais besteuerd doerch ainm goeverneuer.
  • Stat is a Tier Four talent in Roland's Medic tree. Each point invested in this skill causes Roland and nearby allies to regenerate health for a few seconds after Roland kills an enemy.
  • Statistics are a representation of how your monster is growing in the games. The stats are: Power (POW) Intelligence (INT) Defense (DEF) Accuracy, also called Skill (SKL) Speed (SPD) Life (LIF) By doing training and drills, a monster's stats will increase. In some games, stats can be increased after winning a tournament as well. Generally, stats are capped at 999, although there are exceptions. For instance, in Monster Rancher DS, Overdrive monsters may raise stats up to 1500; however, the total of such a monster's stats must be less than or equal to 5994, the total that it would have if all stats were 999. Some monsters are easier to train at certain stats than others. For instance, Pixies tend to have high intelligence but low defense and life, whereas Golems tend to have high power and defense but low intelligence and speed. These different stat distributions suggest different strategies for monsters; for example, a Pixie might make a good "glass cannon", able to quickly deal an immense amount of damage with its attacks, but unable to survive more than one or two counterattacks (if that). In contrast, a Golem might be a good "tank", taking multiple strikes from a quicker foe without having its hit point percentage drop too low, but knocking down an opponent's life down enough with a single successful attack to win through a knock out. These are only two strategies out of many, of course. Stat gains can be effected by mood, fatigue, diet, or traits the monster has developed.
  • A character's stats give a numerical indication of some of her or his measurable strengths and weaknesses. Note that these are only a rough guide to a characters attributes -- no system is perfect, and every character should be well more than the sum of her stats. For attributes such as STR and INT, use the following guideline when choosing values: 0: Completely absent attribute (COU attr for a can of soda) 1: Abysmal; Terrible (Rare) 2: Unskilled; Poor 3: Below Average 4: Slightly Below Average 5: Average 6: Slightly Above Average 7: Above Average 8: Skilled; Excellent 9: Superb; Outstanding (Rare) 10: World-Class; Best of Best (Very Rare) Strength (STR): (1 - 10) Intelligence (INT): (1 - 10) Technical (TEC): (1 - 10) Agility (AGI): (1 - 10) Endurance (END): (1 - 10) Courage (COU): (1 - 10) Firepower (FRP): (1 - 10) Dexterity (DEX): (1 - 10) Leadership (LDR): (1 - 10) Modes: (MODE1) (MODE2) Velocity1: (in MPH) Armor1: (see 'news armor') Size1: (see 'news size') Velocity2: (in MPH) Armor2: (see 'news armor') Size2: (see 'news size') Attacks1: (see 'news attacks') Attacks2: (see 'news attacks') Abilities1: (see 'news abilities') Abilities2: (see 'news abilities') Skills: (List of non-coded skills at which your character excels) For more information see: Velocity, Armor, Size, Attacks, Abilities, Skills Strength: Raw physical power. Determines Melee Damage Intelligence: Raw smarts and reasoning ability. Essentially RP-only, but useful for +rolls Technical: Specific technical expertise. Determines effectiveness of Heal/Repair Agility: Physical athletic prowess. Determines how difficult one is to hit. Endurance: Toughness. Hit Points. How much damage before unconsciousness. Courage: Bravery in battle. Determines how much damage before you retreat. Firepower: Calibre of ammunition. Determines damage from Ranged Attacks. Dexterity: Determines To-Hit rolls in combat. Leadership: Charisma. Mostly RP-Only; can be taken into account for promotions.
  • Stats in Torment: Tides of Numenera take three forms: Stats, stat pools and edge.
  • A Stat or Statistic is a property given to characters and enemies in the Breath of Fire series . Each Stat affects the outcome of a battle either indirectly or directly, for example by deciding how many attacks a character can take before collapsing, how many attacks he/she can deliver to an enemy before it dies, or by making him/her act before the opponent. Stats can be increased in various ways, the most common being by increasing the Stat called Level. Other ways include using Items. Stats can also change temporarily when selecting a Formation
  • Stats, or statistics, are characteristics associated with characters. There are three main stats that are found in the game: Strength, Intelligence and Charisma. When characters start at level 0, all three stat levels are at zero. By eating certain food, particularly stat food, a character can increase their stats up to a maximum of 255. Stats can be decreased when a character dies, fails to eat enough hunger points every day, is jailed for longer than three days or is executed. Because certain stats can improve the efficiency of certain actions, some job offers will require a specific level of strength or intelligence. Charisma has benefits in the purchase of goods or in competing for a job. When judging between two equally qualified candidates, the one with higher charisma's offer or bid will be accepted.
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