Specifics: While the barbarian is raging, any enemy (with less than the barbarian's hit dice) that comes close to him must make a will save opposed by the barbarian's intimidate check or become panicked for 1d6 1d3 rounds. Opponents with up to twice the barbarian's hit dice will not flee but will receive a -2 penalty to attack and saving throw rolls. Creatures with more than at least twice the barbarian's hit dice are not affected by the rage. Use: automatic while in rage
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