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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

All Water-drakes are agile swimmers who are capable of moving at speeds of up to twenty knots (about twenty-one miles per hour). They move almost silently and can squeeze through very small passages in reefs or cavern systems. Using its keen senses, including a sonar-like organ like that found in porpoises, it can locate its prey under the worst conditions. Then it strikes with a burst of speed, as well as an uncanny sense of precision.

AttributesValues
rdfs:label
  • Lingwiloki
rdfs:comment
  • All Water-drakes are agile swimmers who are capable of moving at speeds of up to twenty knots (about twenty-one miles per hour). They move almost silently and can squeeze through very small passages in reefs or cavern systems. Using its keen senses, including a sonar-like organ like that found in porpoises, it can locate its prey under the worst conditions. Then it strikes with a burst of speed, as well as an uncanny sense of precision.
dcterms:subject
abstract
  • All Water-drakes are agile swimmers who are capable of moving at speeds of up to twenty knots (about twenty-one miles per hour). They move almost silently and can squeeze through very small passages in reefs or cavern systems. Using its keen senses, including a sonar-like organ like that found in porpoises, it can locate its prey under the worst conditions. Then it strikes with a burst of speed, as well as an uncanny sense of precision. After successfully stalking a potential victim, the Water-drake can seize it with its six fin-claws or stun it with a blast of expelled water (treated as a waterbolt). Should either of these methods fail to make the victim tractable, the Water-drake can then try an attack with its large mouthful of multirowed, four-inch teeth. It uses these to crush its prey into flexibility and then swallows it more or less whole. A larger victim might call for even more forceful methods: the long head and tail of the Water-drake make an effective whip or noose. (A larger Sea Serpent can even grapple and crush a small ship.) Aside from the aforementioned fear of fire, the Water-drake's one weakness is its dislike ofthe disorienting effects ofa stunning blow. Such an injury may cause the monster to flee.
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