About: Frozen Horror (Dread Codex Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The frozen northern landscape is a sea of ice and snow amidst tranquil snow-packed mountains. But amidst this beauty is a veritable graveyard of creatures that die in that dangerous beauty. Harsh elements and starvation take the lives of so many creatures that are not native to the north. Those that lay dead for over a year, however, gather the power to return. If a living creature being walks over the grave spot of a creature that died in the elements, there is a 10% chance per Hit Die of the living creature that the corpse animates as a frozen horror. It claws its way to freedom and follows the tracks of the creature which tread across its former resting place. Frozen horrors see their victims as arrogant nobodies who purposely strode over their grave to mock their failure at overcoming

AttributesValues
rdfs:label
  • Frozen Horror (Dread Codex Monster)
rdfs:comment
  • The frozen northern landscape is a sea of ice and snow amidst tranquil snow-packed mountains. But amidst this beauty is a veritable graveyard of creatures that die in that dangerous beauty. Harsh elements and starvation take the lives of so many creatures that are not native to the north. Those that lay dead for over a year, however, gather the power to return. If a living creature being walks over the grave spot of a creature that died in the elements, there is a 10% chance per Hit Die of the living creature that the corpse animates as a frozen horror. It claws its way to freedom and follows the tracks of the creature which tread across its former resting place. Frozen horrors see their victims as arrogant nobodies who purposely strode over their grave to mock their failure at overcoming
dcterms:subject
full at
  • Bite +6 melee
Will
  • +2
Fort
  • +2
subtypes
  • Cold
DEX
  • 17(xsd:integer)
feats
init
  • +3
str
  • 16(xsd:integer)
touch
  • 13(xsd:integer)
CHA
  • 10(xsd:integer)
Grapple
  • +6
adv
  • 8(xsd:integer)
BAB
  • +3
Monster
  • Frozen Horror
sq
  • Cold Subtype, Undead Traits
env
  • Cold hill and mountains
Wis
  • 5(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
treas
  • Standard
Skills
  • Climb +5, Hide +8, Jump +4, Listen +4, Move Silently +8, Search +1, Spot +4
Speed
  • 30(xsd:integer)
org
  • Solitary, pair, gang , or pack
Type
  • Undead
Align
  • Always chaotic evil
con
flat
  • 12(xsd:integer)
at
  • Bite +6 melee
Reach
  • 5(xsd:integer)
cr
  • 4(xsd:integer)
La
HD
  • 7(xsd:integer)
AC
  • 15(xsd:integer)
Space
  • 5(xsd:integer)
int
  • 6(xsd:integer)
HP
  • 45.0
SA
  • [[#Numbing Grip
ref
  • +5
Size
  • Medium
abstract
  • The frozen northern landscape is a sea of ice and snow amidst tranquil snow-packed mountains. But amidst this beauty is a veritable graveyard of creatures that die in that dangerous beauty. Harsh elements and starvation take the lives of so many creatures that are not native to the north. Those that lay dead for over a year, however, gather the power to return. If a living creature being walks over the grave spot of a creature that died in the elements, there is a 10% chance per Hit Die of the living creature that the corpse animates as a frozen horror. It claws its way to freedom and follows the tracks of the creature which tread across its former resting place. Frozen horrors see their victims as arrogant nobodies who purposely strode over their grave to mock their failure at overcoming the elements.
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