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Burn time is a term used most often in first-person shooter video games. The term refers to damage incurred by a player being attacked by a flame weapon for a few moments after the weapon has ceased firing. Burn time is most commonly associated with weapons that utilize fire such as a molotov cocktail or a flamethrower, but can also occur with laser or chemical weapons. This differs from normal firearm damage in video games as bullets cause a set amount of damage per shot. Burn time causes additional damage per shot even when the weapon is no longer firing. Burn time damage is often significantly less than the initial damage incurred when the weapon was actively being used.

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  • Burn time
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  • Burn time is a term used most often in first-person shooter video games. The term refers to damage incurred by a player being attacked by a flame weapon for a few moments after the weapon has ceased firing. Burn time is most commonly associated with weapons that utilize fire such as a molotov cocktail or a flamethrower, but can also occur with laser or chemical weapons. This differs from normal firearm damage in video games as bullets cause a set amount of damage per shot. Burn time causes additional damage per shot even when the weapon is no longer firing. Burn time damage is often significantly less than the initial damage incurred when the weapon was actively being used.
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  • Burn time is a term used most often in first-person shooter video games. The term refers to damage incurred by a player being attacked by a flame weapon for a few moments after the weapon has ceased firing. Burn time is most commonly associated with weapons that utilize fire such as a molotov cocktail or a flamethrower, but can also occur with laser or chemical weapons. This differs from normal firearm damage in video games as bullets cause a set amount of damage per shot. Burn time causes additional damage per shot even when the weapon is no longer firing. Burn time damage is often significantly less than the initial damage incurred when the weapon was actively being used.
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