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| - Weapons and Armor always have a Durability stat on them. As these items are used they consume durability. When durability reaches 0, the item breaks. The only exception to this rule are the Conscript weapons, which lose no durability with use, but also confer no skill gains.
- Durability is the property which guarantees the ability to survive a certain amount of force. Not to be confused with Endurance. Durability is the ability to withstand damage, while Endurance is a measure of stamina. Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves. For more indepth descriptions of each category, please read the Tiering System and Attack Potency pages.
- Almost every tool in Necronia has its own durability and once it reaches 0 the item gets broken. When the item's durability drops below 10 then everytime you use it you will see this message: [Warning] Your *itemname* is about to break soon! The durability value is always same for an item when it's bought from NPC or looted but there is also possilibity to craft tools and then the value depends on your Blacksmithing level.
- For items with a durability, it will decrease when taking damage. When the durability reaches 0, the item will become ineffective, but can still be repaired. Ineffective items will not be used when calculating attack damage, Defense, etc. Some Vendors can repair the equipment for a fee.
- Durability is a property of equippable items that determines how much damage they can take before being destroyed. Durability damage is not the same as normal damage. All armor slots take durability loss excluding: Neck, Tabard, Back, Finger, and Trinket slots.
- Durability is eigenschap van draagbare items welke bepaald hoeveel schade een item kan hebben voor het niet meer functioneert. Durability schade is niet hetzelfde als normale schade. Alle armor slots krijgen durability-verlies, behalve: Nek, Tabard, Rug, Vinger en Trinket slots.
- Durability is the measure of an item's integrity and plays a very important role in gameplay. Durability is the ability for a weapon or suit of armor to maintain its effectiveness in the field and lower durability means lower effectiveness. An item's durability can only be seen by viewing it in the inventory; however, a HUD icon will alert the player if their weapon and/or armor has incurred a noticeable amount of damage.
- Durability is the ability to endure. Notable for its health advantage, it represents the e-wrestler who can take a pounding and keep on ticking. Its icon is represented by a medical cross.
- The character receives a +2 racial bonus to all saving throws. Use: Automatic
- Durability is a property which all Tools, Armor and some usable weapons are subject to. It is the representation of how many useful actions an item has performed.
- Durability is the property which guarantees that transactions that have committed will survive permanently. Do not confuse this with endurance. This is an attempt at creating a list that ranks characters by their durability, usually defined by feats, battles, powerscaling, etc.
- Type: Buff Effect: -1% fatigue taken Duration: varies
- Durability is a game mechanic where items progressively "wear down" as they are used. The durability of an item is displayed in a bar directly underneath the item's icon within the Inventory or toolbar. The bar starts out GREEN, but as durability decreases, the color gradually turns to RED. When the durability bar is empty, the item is about to break.
- Durability is a game-concept which limits the amount of usage an item or structure has. It generally applies to items which can be equipped, however there are some other items such as the Sewing Kit or Pan Flute which also have it. An item with durability can be identified by a percentage number in front of its inventory graphic. For example, an Axe will have a 100% over its icon when first created, and this number will change as the Axe is used. Different items use durability in different ways:
- Durability is a property of equippable items that determines how much damage they can take before being broken. Broken items can always be repaired; gear never breaks permanently. Durability damage is not the same as normal damage. When using the tracking system with the minimap NPCs that can repair will appear with an anvil (File:MiniIcon Repair.png) at their locations. All armor slots take durability loss excluding: Neck, Tabard, Back, Finger, and Trinket slots.
- Durability is the ability to withstand wear, pressure, or damage.
- Durability is a property of some equipment and weapons that determines how much damage it can take before becoming unusable. This means it will not participate in your battles. A piece of equipment of 0 durability will not provide you any defensive or offensive stats. Some equipment and weapons have infinite durability, such as low level equipment or +10 and legendary equipment.
- Durability is a property of weapons and armor; it is a measure of a piece of equipment's physical condition. All equipable items (besides rings or ammunition) have a fixed number indicating how much damage can be sustained before the equipment breaks. Receiving damage in most forms (except from Poison Cloud, Death Cloud, poison water, plague water, lava, touching a Fire Lizard, or falling damage) will reduce the durability of any equipped armor, while blocking incoming damage or attacking with a shield or weapon will reduce the durability of the weapon/shield used. The Acid Cloud spell and the Scraping Spear damage all of the player character's equipment, at a significantly faster rate than other damage sources.
- No matter how powerful a weapon or armor becomes, it still suffers general wear and tear. Weapons and equipment degrade the most when you are defeated in combat. To check your equipment’s durability, hover over the item. The item's durability is represented by a numerical value, and if it reaches zero, the item is ineffective until repaired.
- Durability can be described as the HP of your weapons. When the durability reaches 0, the weapon breaks, and is lost. Durability is lost whenever you perform an action with a weapon equipped. An action is defined as attacking, using a Chi Kung attack, or using a [[buff]. The rate at which a weapon loses durability increases if you do not meet the basic equipment requirements. When the durability reaches 25% and 10%, the damage dealt decreases. A weapon can be repaired at either a blacksmith or seamstress NPC, which can be found in most towns.
- The Durability of an item is a number that shows how much the item is yet undamaged. If you use an item (by wearing if it is armor, or by fighting with, if it is a weapon), there is a small chance that it gets damaged. This means that the item loses a durability point. Note: If armor is worn, but no damage is taken, it doesn't lose any durability. Some items can gain durability over time due to certain magical attributes. Some special types of items cannot be repaired (being ethereal).
- Items with +1, +2, +3, +4, and +5 durability are the random result of smithing. During the course of playing Syrnia, tools and weapons will break randomly with use and will be removed from the players inventory. Items with + Durability will NOT be removed from the players, but they will simply have the their + Durability reduced by 1. Additionally: Soft Spider Silk and Harded Spider Silk can be applied to items to give +1 Durability and +2 Durability respectively. This can be particularly useful when applied to expensive weapons such as Koban Axes or tools such as Obsidian Pickaxes
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