About: Cure Light Wounds, Mass   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Level: , , , Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature/level, no two of which can be more than 30 ft. apart Duration: Instantaneous Saving Throw: Will half (harmless) or Will half; see text Spell Resistance: Yes (harmless) or Yes; see text

AttributesValues
rdfs:label
  • Cure Light Wounds, Mass
rdfs:comment
  • Level: , , , Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature/level, no two of which can be more than 30 ft. apart Duration: Instantaneous Saving Throw: Will half (harmless) or Will half; see text Spell Resistance: Yes (harmless) or Yes; see text
  • All friendly creatures within the area of effect are healed for 1d8 Hit Points, +1 points per caster level up to a maximum of +20. Healing spells have a reverse effect when used on undead, harming instead of healing them.
save type
  • F
level innate
  • 5(xsd:integer)
persist
  • No
quicken
  • Yes
level druid
  • 6(xsd:integer)
maximize
  • Yes
still
  • Yes
level cleric
  • 5(xsd:integer)
hostile
  • No
silent
  • Yes
spell resistance
  • Yes
empower
  • Yes
dbkwik:nwn2/proper...iPageUsesTemplate
dbkwik:freed20/pro...iPageUsesTemplate
Range
  • L
save
  • Fortitude 1/2
duration type
  • i
Components
  • VS
Icon
  • Is_curelightmass.png
Area
  • One creature * cLevel
extend
  • No
School
  • Conjuration
level bard
  • 5(xsd:integer)
abstract
  • Level: , , , Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature/level, no two of which can be more than 30 ft. apart Duration: Instantaneous Saving Throw: Will half (harmless) or Will half; see text Spell Resistance: Yes (harmless) or Yes; see text
  • All friendly creatures within the area of effect are healed for 1d8 Hit Points, +1 points per caster level up to a maximum of +20. Healing spells have a reverse effect when used on undead, harming instead of healing them.
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