As part of this maneuver, you make a single melee attack against an opponent. You make two attacks rolls for it, selecting which one to use. If you use the higher attack roll, the attack resolves normally. If you use the lower attack roll, then the creature hit must make a Fortitude save, DC 12 + your Wisdom modifier, or take 1d3 Constitution damage. If both rolls are the same, you must reroll one until you get a different result. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Coin's Edge
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rdfs:label
| - Dire Blow (3.5e Coin's Edge Maneuver)
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rdfs:comment
| - As part of this maneuver, you make a single melee attack against an opponent. You make two attacks rolls for it, selecting which one to use. If you use the higher attack roll, the attack resolves normally. If you use the lower attack roll, then the creature hit must make a Fortitude save, DC 12 + your Wisdom modifier, or take 1d3 Constitution damage. If both rolls are the same, you must reroll one until you get a different result. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Coin's Edge
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Summary
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dcterms:subject
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author name
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isnotuser
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LVL
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dbkwik:dungeons/pr...iPageUsesTemplate
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Range
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date created
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Status
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Discipline
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Name
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Type
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save
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Initiation
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tsea
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Subj
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abstract
| - As part of this maneuver, you make a single melee attack against an opponent. You make two attacks rolls for it, selecting which one to use. If you use the higher attack roll, the attack resolves normally. If you use the lower attack roll, then the creature hit must make a Fortitude save, DC 12 + your Wisdom modifier, or take 1d3 Constitution damage. If both rolls are the same, you must reroll one until you get a different result. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Coin's Edge
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