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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Weapons in Dead Frontier produce damage based on the number of hits they can give against an opponent in one second and the base damage of one these hits. Damage per second is calculated by multiplying the hits per second by the infinite time-average of the damage per hit of a particular weapon.

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rdfs:label
  • Damage per Second Calculations
rdfs:comment
  • Weapons in Dead Frontier produce damage based on the number of hits they can give against an opponent in one second and the base damage of one these hits. Damage per second is calculated by multiplying the hits per second by the infinite time-average of the damage per hit of a particular weapon.
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abstract
  • Weapons in Dead Frontier produce damage based on the number of hits they can give against an opponent in one second and the base damage of one these hits. Damage per second is calculated by multiplying the hits per second by the infinite time-average of the damage per hit of a particular weapon.
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