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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Gimli

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  • Dwarves
  • Dwarves
  • Dwarves
  • Dwarves
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  • Gimli
  • A nation from Middle Earth
  • Dwarves are waist-high, stocky men and women who were homespun clothing, these creatures live underground at Fablehaven and prefer to keep to themselves. It's sometimes tricky to distinguish male and female dwarves because women dwarves have whiskers and are known for their unladylike manners. It is believed there is a magical dwarf among the colony at Fablehaven. His identity and intentions remain questionable.
  • Dwarves are one of the Eight Fairy Families. They are short, round, and hairy, have tombstone-shaped teeth, and are often very smelly from digging dirt. They are one of the strangest species of fairies. They have the ability to un-hinge their jaws and actually eat dirt, depositing it at the other end. Their beards work like antennae, and their skin can work like suction cups when dehydrated. They are sensitive and intelligent, and have criminal tendencies. They love gold, precious gems, tunneling, and the dark. They have powerful flatulence. They hate goblins.
  • The Dwarves are an ancient race of skilled forgers and blacksmiths who hail from the realm of Nidavellir ruled by King Eitri. They are close allies of the Asgardians, and after being asked by Odin to create the mighty weapon Mjølnir they forged it for him.
  • Dwarves are a race that are very short in stature. They are well known for their Beer and Wine and are unsurpassed in their mining abilities, besides that, very little is known about this race as they are not lenient about their culture and sharing information about other dwarves.
  • The dwarves are a very old race, having developed somewhere north of today's Thuzgol. Their area of settlement spans most of the mountainous and some of the hilly areas of Asnodil, especially the massive Karantil mountain ridge in the west. This article is a . You can help My English Wiki by expanding it.
  • Dwarves are one of the collectible items from Shrek: Treasure Hunt.
  • Dwarves are a race of demi-humans. They have two livers and males usually have full beards, with even young dwarves having short beards and goatees. The are typically Lawful, known for their loyalty and honor, and will always do their duty, even if it makes them miserable (exceptions exist in Order of the Stick such as Hilgya Firehelm, and "Kaboom" Redaxe). They worship the Gods of the North, for example Odin, Thor and Loki. Dwarves are fearful of the trees and consider them evil: they gather in large groups, their roots encroach their territory and Thor hits them with lightning.
  • Dwarves, also known as Dwarves, The Lost Race of Tamriel, is a book series written by Calcelmo, a Dwemer scholar located in Markarth.
  • Originally started by Wciow, he finished a complete version, naming it the final. However, two other modders, Jda and Archmage, have since expanded the Dwarves faction minorly, adding some new unit types, improving balance, and various smaller changes. It is a fully functional mod now, and while "officially" declared a WIP in its included Read Me, development appears to be complete.
  • Dwarves are smaller in stature than the gods, and have squat, stocky bodies. Their average height is four feet. The Dwarves tend to be craftsmen and farmers who maintain friendly trade and peace relations with the Gods. Dwarves dwell in the land of Nidavellir, which is part of the landmass where Asgard and Vanaheim are situated. Dwarves have crafted such Asgardian weapons as the hammer Mjolnir and the spear Gungnir, although it was the magic of Odin that imbued these objects with their special enchantments. Dwarves are the race that have crafted most of the weapons and enchanted items for the gods. Including Mjolnir, Gungnir, and Stormbreaker.
  • Averaging about four and a half to five feet tall, they are short-legged and broad-shouldered compared to humans. They are a long-lived race, living hundreds of years in age and of strong constitution. Only the Hadati hillmen are comparable as mountain fighters. However their population was smaller than that of humans.
  • Dwarves (Dwarf sing.) is an elder race in SpellForce series.
  • Dwarves are a member of the uirishg. They repersent the element of earth.
  • The following are the base racial traits all Dwarves receive.
  • right|Przedstawicielka rasy Krasnoludów. Krasnoludy (Dwarves) ją jedną z wielu ras zamieszkujących świat RuneScape. Żyją przeważnie w Keldagrim, ich stolicy, lecz można je spotkać w wielu kopalniach i osadach. Cechą szczególną Krasnoludów jest ich wzrost, zazwyczaj mierzą nieco powyżej pasa człowieka, długie brody oraz umiłowanie do piwa. Są długowieczni i mają tendencję do bycia gburowatymi oraz posiadania trudnego charakteru. Szczególnie są znani z bycia wspaniałymi górnikami, kowalami i rzemieślnikami.
  • Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth's secrets, their hard work, and their capacity for drinking ale. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts for trade.
  • Dwarves were a rare group of races that formed a subset of goblins.
  • Dwarves are a race of squat, muscular humanoids who prefer subterranean environments and vicious battles.
  • Dwarves were the last race to settle in Alsius, and have great affinity with mountains and stone. They come from another continent and sailed the seas to escape from Smirraz, a snake like creature who destroyed their home. Their lack of magical affinity prevents them from being mages, but they are formidable warriors and archers. After fighting a war with the human Nordos, the two peoples became sworn allies in the defense of Alsius.
  • Dwarves, as their name implies, are very short creatures. In general, they do not stand taller than the waist of an average teenager. They have a greyish skin color and pointed ears. They usually wear tunics (for males) and robes (for females), metal or leather arm bracers, belts, fur boots, and sometimes pauldrons. Dwarves always wear a metal horned helmet on their heads.
  • The Dwarves are a added in The Battle for Middle-earth II, that dwell in Erebor. Their structures tend to be angular and are all made of stone.
  • A race of people good with machinery. Their dwellings are chaotic and full of machines and spare parts, shocking others with their advanced technology. You name it, they build it. From tiny machines to the largest of devices. Being a naturally cheerful race they party like it's 1999 daily. Dwarves utilize the same base statistics as they do within the Normal Pathfinder RPG [1] with the following change. The Dwarf can use it's stonecunning ability on metal objects as well as stone.
  • Dwarves were a race in Middle-earth also known as the Khazad, the Naugrim (meaning 'Stunted People'), and Gonnhirrim (meaning 'Masters of Stone').
  • Dwergen zijn erg klein en kleiner dan de mensen. De meeste komen tot de menselijke heup.Ze zijn vaak chagrijnig en leven erg lang. Ze houden erg veel van bier en bijna elke dwerg heeft een baard. Dwergen zijn welbekende smeden, mijnwerkers en bewerkers. Als wapen gebruiken ze het liefst een axe (bijl).
  • Dwarves are the hardy and resilient mountain people of Tellic. Building great fortress cities in the mountains these people live isolated from the other races. They are master blacksmiths and stone masons, running giant forages powered by the earth itself in their great stone cities. The Dwarves see themselves as brothers to the Gnomes whom build their villages in the valleys and mountain tops outside the Dwarvan mountains. Some dwarvan nations are Dunnkra, Braecystki, Volkonski, and Kundrainnis.
  • The Dwarves are the Seven Dwarves from Snow White. Also they are the ones who looked after Boots.
  • Dwarves are a race in 8-Bit Theater. The Light Warriors Black Mage Evilwizardington and Thief cause waves of destruction throughout Dwarven villages during their search for the Earth orb. The Dwarven leadership mistakes their rampage as an unexplainable rash of flash fires that seem to strike at random. However, it appears that the Light Warriors are attacking towns so that a map showing all the destroyed towns would read "You're next". Image:Garland.pngThis article or section is a . You can help Sardapedia by expanding it.
  • Dwarves are a race that are very short in stature. They are well known for their Beer and Wine and are unsurpassed in their mining abilities. They consider the elves to be their greatest threat, especially because of some of the magic that the elves possess. Dwarves do not travel very much, and are therefore found almost exclusively in and around the mountain city of Kazordoon. However, they do travel by steamship to Cormaya, where some dwarves are living. Some even found their way to the Island of Destiny There are three existing dwarven groups: Dwarven brotherhoods:
  • Dwarves are a race that are very short in stature. They are well known for their Beer and Wine and are unsurpassed in their mining abilities. They consider the elves to be their greatest threat, especially because of some of the magic that the elves possess. Dwarves do not travel very much, and are therefore found almost exclusively in and around the mountain city of Kazordoon. However, they do travel by steamship to Cormaya, where some dwarves are living. Some even found their way to the Island of Destiny There are three existing dwarven groups: Dwarven brotherhoods:
  • Of all the Minute Races, the Dwarven Clans are indisputably the paragon. Larger and more physically formidable than their lesser cousins, the Halflings and Gnomes, they also live longer; the natural life span of a male dwarf is nearly 600 years. Dwarves range in height from 30 inches to an extreme of 50 or so, and can weigh up to nine hundred stone, all of it muscle. They are prey to few diseases, having a constitution which can bear extremes of weather and deficiencies of diet far better than virtually any other known race. They are also highly intelligent and civilized, possess a refined artistic sensibility, and enjoy acute senses of taste, smell and hearing - faculties which all Minute persons share. In distinguishing dwarves from other Minute races, take special note of their facial h
  • The vast dwarven empire stretches through most of Rhodeva, and beyond, but is rarely glimpsed by the casual observer. While most races look to the world’s surface for territory, the dwarves have always preferred to look beneath it; forging a vast network of underground tunnels that connect natural caverns and underwater river systems. Connected by this web are the Dwarven city-states, each loosely aligned but largely independent and primarily ruled by a king and the local guilds. There is no central governing body to the city-states, making the word “empire” a misnomer, despite the sheer size of each. While the city-states have never been fully united, they each pose a significant military force in their own right; though this has rarely been seen by this outside world as their armies are
  • During the time of the Great Wars, the human beings who would later become Dwarves hid underground to avoid the devastation above the ground. Centuries of living in caves before finally re-emerging made the Dwarves shorter than Men and gave them a great dislike of caves, as they vowed they would never live underground again. The Dwarves committed themselves to a life in the forested wilderness of the Anar forests, pursuing a reverence for nature reminiscent of the Elves. The Dwarves contributed to the inauguration of the First Council of Paranor, and also supported the Druid Army against the Man separatists in the First War of the Races. The Dwarves stood steadfast in their loyalty to the Druid Council over the millennia in a manner surpassing any other Race. The Dwarves became embroiled i
  • The Dwarves were made by Aulë, whom they themselves call Mahal, meaning “maker.” Aulë was unwilling to wait for the coming of the Children of Ilúvatar, for he was impatient and desired to have someone to teach his lore and his crafts. Therefore, he made the first Seven Fathers of the Dwarves in secret in a hall under the mountains of Middle-earth. Ilúvatar was however not willing to suffer that the Dwarves should come before the Firstborn (Elves), and he decreed that the Seven Fathers should sleep underground and should not come forth until the Firstborn had awakened.
  • Dwarves are a hardened, tortured race. Originally a proud people who dug enormous underground complexes, their traditional strength has become their greatest liability. These underground complexes are admired by all who hate the lights, so for the past thousand years, the dwarves have been the number one target of all sorts of evil, warped, and unpleasant creatures which like to live in caves. The result of this endless, unprovoked warfare is that dwarves are tough. Despite their slow, short legs and stunted stature, they can take surprisingly large amounts of damage. In addition, centuries of getting burned, frozen, and electrocuted by wayward sorcerers and mutant hydras has toughened them so that most of the race is resistant to all elemental attacks. This resistance, combined with their
  • (S. "Naugrim" 'Stunted-folk', also "Hadhodrim, Khazad, "Nogothrim", "Nornhoth"; Q. "Kasallie", "Naukalie", "Nornalie"; Os. "Naugol"; rhov. "Dverger"; Orc."Gazat" L."kivi-väki") The Dwarves, or "Naugrim," were descendants of the Seven Fathers of the Khazâd, who were created by the Vala Aulë (The Smith) out of stone. Their seven lineages or houses settled in separate areas, but always in or by the mountains. All Dwarves considered mountains sacred. They also worshiped Aulë, whom they called "Mahal."
  • | style="border:none; color:#9AA5F0;font-size:30px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding: 5px 5px;" valign="top" width="10"|“ | style="border: none; padding: 4px 10px;" valign="top"|A gentle tribe living in the depths of the forest, the dwarves are good people with small bodies and honest personalities. The trouble is that Tomba does not understand the language of the dwarves. It may be necessary to somehow learn the dwarves' language. | style="border: none; color: #9AA5F0; font-size: 30px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding: 5px 5px;" valign="bottom" width="10"|” |- | class="cquotecite" colspan="3" style="border: none; padding-right: 4%"|
  • Like axe-bristling avalanches, Dwarves surge across Agon's battlefields, neither wavering nor resting until victory is secured. At any stage in any battle, no matter how ridiculous the odds may be, dwarves believe, with unblinking certainty, that they will prevail through superior skill, rock-hewn strength and indomitable bravery. Today, the dwarves are nearing the final page of the book of instructions, which is said to contain a special task that Ymir believed the dwarves would only be ready for after 20,000 years of preparation.
  • This is one of the races, which players can choose for their characters in all games of the original series - with the exception of Wizardry IV. Dwarves are robust and strong creatures who like weapons and armor. This makes them perfect for all warrior-type classes, such as the fighter or samurai. The more complex gameplay of the Dark Savant Saga resulted in the dwarves being credited with poison resistance and magic spell protection. They do not only live in caves, but also in forests.
  • The Dwarves are one of the races descented by the ancient Elverdan who fled to the caves, became short and stooped and learned to work with the ores and minerals beneath the surface. Dwarves and fenlings don't go well along. The Dwarves knew Hawk as Tyr Kraekn ("he who stalks the shadows"). Goblins, orcs and changelings have alerted the tribe of Avadale. Thirty dwarves under Avadale went to the great council in the city of Rivlyn which hosted representatives of Tyens, druids, and all of the races. Upon their return they stopped in the Farming Plains where they met Jairen and Fez.
  • Dwarves are a humanoid race standing around four feet tall. They are particularly noted not only for their short stature, but their rather stocky stature. A generally secretive race, dwarves tend to have little to do with humans. Their life span is also one of the longest; Dwarves age at a rate roughly 1.7 times slower than humans. Dwarven longevity is partly attributed to the fact they that dwell underground or far away from human settlements. This is not out of xenophobia, but stems from general indifference and disinterest in other races. Despite their physical similarities, the Dwarves of the Toran Republic are different than their Falenan counterparts.
  • The Dwarves are somewhat similar to Gnomes. Although they don't have the business sense Gnomes have, their love and aptitude for all things technological surpasses that of the Gnomes, like their lifespan, which is about 600 years. Dwarves are even more protective of their women than the Gnomes are. This probably has something to do with the apparent lack of women in Dwarven society... the men seem to outnumber the women by nearly a 2:1 ratio.
  • "The Dwarves were a humble race, their only feuds being the ones with the Ancient ELves of old, but mostly what occupies these curious little creatures is mining and gold. The race of the dwarves has been split into many different factions, many times, all fighting for the same thing: gold. In one of these wars, the lust for gold was so violent that the two feuding factions actually completely devastated the other faction's city. It left two of the greatest of the Dwarf mines in ruins, and these mines are now known as 'mirgal ereth': Decaying Gold. Nevertheless, the other Dwarf races got on with their mining. Eventually a feud came up between the Elves and the Dwarves. It ensued in a completely racial war, with Hammerskjold the Dwarf leading his people. One night, the Elves snuck in to the
  • Dwarves is a series of fantasy novels (two books at the moment, four in the original German) by German author Markus Heitz. He strives to give us a new take on dwarf tropes, while at the same time managing to play them completely straight. Meanwhile, The fifthling kingdom, northernmost of the dwarven kingdoms, the guardians of the pass to the Perished Land are overrun, by forces of darkness from without and treachery from within. The Perished Land moves south once again.
  • The race of Dwarves once boasted greater numbers in Antaloor than any other race, but the Great War of the Gods cost them dearly - they now have only a shadow of the power they once possessed. The Dwarves are concentrated in and around the well-hidden mountain town of Yarmalin, in their northern territory. There in Antaloor’s far north, the rugged mountains hinder any other race from accessing their new domain - but the former dwarf stronghold of Tharbakin is now in human hands. You’ll occasionally come across dwarves in the foreland around the mountains. No one knows much of events in Yarmalin. Information seldom leaks out of the town. Rumor has it that the Great War of the Gods struck a terrible blow to the heart of the dwarf nation. The disciplined ways of the dwarf culture mirrored the
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