Alright. There is a huge overhaul to already existing bloons, as well as my new ones. As to make it fit with those, MOST pre-existing bloons have been changed to match the idea, be it new abilities. This is why there are so many less bloons on my rounds. No tower is safe, not even before crazy bloons start coming in. If something is not listed, that means it is unchanged from BTD 5. (If I did not list M.O.A.B health, it's still 200, which it is). As for my new bloons, they have their own pages already. They are:
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rdfs:label
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rdfs:comment
| - Alright. There is a huge overhaul to already existing bloons, as well as my new ones. As to make it fit with those, MOST pre-existing bloons have been changed to match the idea, be it new abilities. This is why there are so many less bloons on my rounds. No tower is safe, not even before crazy bloons start coming in. If something is not listed, that means it is unchanged from BTD 5. (If I did not list M.O.A.B health, it's still 200, which it is). As for my new bloons, they have their own pages already. They are:
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dcterms:subject
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abstract
| - Alright. There is a huge overhaul to already existing bloons, as well as my new ones. As to make it fit with those, MOST pre-existing bloons have been changed to match the idea, be it new abilities. This is why there are so many less bloons on my rounds. No tower is safe, not even before crazy bloons start coming in. If something is not listed, that means it is unchanged from BTD 5. (If I did not list M.O.A.B health, it's still 200, which it is). As for my new bloons, they have their own pages already. They are:
* Wealthy Bloon
* Shadow Bloon(Zathus' Conception)
* Orange Bloon (Zathus' Conception)
* Spiked Bloon
* Voltage Bloon
* Sonic Bloon
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