About: Retainers (Civ6)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A good Militaristic Policy to have if you are an expansionist bully who has serious problems with the other leaders and can't trade for additional luxury resources. Chances are you will then have enough units to station in your cities, at least when not at war. The catch is that you will need it mostly exactly when at war, due to War Weariness pulling down your general File:Amenities6.png Amenities count; so, you should separate some units to remain as garrisons and make use of Retainers, while your main army is out conquering.

AttributesValues
rdfs:label
  • Retainers (Civ6)
rdfs:comment
  • A good Militaristic Policy to have if you are an expansionist bully who has serious problems with the other leaders and can't trade for additional luxury resources. Chances are you will then have enough units to station in your cities, at least when not at war. The catch is that you will need it mostly exactly when at war, due to War Weariness pulling down your general File:Amenities6.png Amenities count; so, you should separate some units to remain as garrisons and make use of Retainers, while your main army is out conquering.
enabled with
  • Civil Service
dbkwik:civilizatio...iPageUsesTemplate
Type
  • Military
obsolete with
  • Mass Media
Title
  • Retainers
Effect
  • +1 Amenity for cities with a garrisoned unit.
abstract
  • A good Militaristic Policy to have if you are an expansionist bully who has serious problems with the other leaders and can't trade for additional luxury resources. Chances are you will then have enough units to station in your cities, at least when not at war. The catch is that you will need it mostly exactly when at war, due to War Weariness pulling down your general File:Amenities6.png Amenities count; so, you should separate some units to remain as garrisons and make use of Retainers, while your main army is out conquering. If you're not a militaristic civilization, you may not need this Policy at all. And chances are also that you won't go with Monarchy, which is the Government with big amount (3) of Military slots, but with another government type - this means that there are other Policies which may be more useful than Retainers. (Conscription remains always useful, and a possible second slot may be used on a rotational basis for a building-oriented Policy). Still, if your strategy doesn't call for anything else, and you have spare slots, you may use Retainers to boost your cities' general performance. Remember to keep units in each one, though!
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