About: Stun   Sponge Permalink

An Entity of Type : dbkwik:resource/IG4yzfUxnnywdXQvUAbuuw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Stun is an effect that temporarily immobilizes a player or an opponent.

AttributesValues
rdf:type
rdfs:label
  • Stun
  • Stun
  • Stun
  • Stun
  • Stun
  • Stun
  • Stun
rdfs:comment
  • A Stun is an effect that temporarily immobilizes a player or an opponent.
  • Stun may refer to: * Stun, the status ailment * Stun, the support skill from Star Ocean: Till the End of Time and Star Ocean: The Last Hope * Stun, the Item Creation factor This article is a disambiguation page for Stun: a page dedicated to a list of articles that may share this title. Please follow one of the disambiguation links above or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
  • The Stun status effect makes it so the victim of the statis cannot attack the opponent for a time. The effect will wear off after a period of time. The status is caused by Sky Property Krawl.
  • Stun is a debuff state in which players cannot use skills, potions, or scrolls, and during which movement is not possible.
  • Stun can refer to either a critical effect in combat or a character development attribute for the Aard sign. Image:Effect Stun.png Stun critical effect Image:Bullet Aard.png Stun attribute
  • The spell gives 90 Magic experience and needs 1 Soul, 12 Earth, and 12 Water runes to be cast.
  • A weapon that could be set to stun was popular with security forces throughout galaxy. The stun setting enabled the character to incapacitate their opponent without seriously injuring them.
  • Armaments: * 2x twin-barrel "Blazer" 3.5 inch, high explosive rocket launchers with 400 drum-fired rounds each* * 1x "round-off" 9mm machine gun with circular ammunition drum Crew Capacity: 4 man crew Weight (fully loaded): 4.2 tons Speed (fully loaded): 75 mph road; 44 mph cross-country Range (fully loaded): 340 miles
  • The Stun keyword causes a target to become Stunned if an attack deals at least 1 File:Heart.png (after the defense roll). Ability text: Stun: If this attack deals at least 1 File:Heart.png (after the defense roll), the target is Stunned.
  • When a Stun hits, the target will be hit without fail by the next attack targeting them AFTER the Stun, as long as it's possible for the attack to hit them (Backfires still backfire normally).
  • Stun ist eine Wirkung, welche von vielen Anti-Buffs ausgelöst wird. Die Raktion des Gegners ist dabei allerdings relativ simpel. Stun bewirkt, dass der Gegner völlig unbeweglich und handlungsunfähig wird. Kategorie:Anti-Buff
  • A stun is an effect that can occur during combat. When applied to a target, a stun prevents that target from attacking or moving for its duration. In addition, when used against a player target, it prevents that player doing any of the following: * Changing prayers or equipment. * Consuming any food or potions. However, it does not stop the automatic consumption of a portent of restoration or a phoenix necklace (this is intentional), although it does prevent the target from equipping another of the latter. * Teleporting. * Casting spells.
  • Unlike most other status effects, characters can escape being stunned easier at higher percentages (whereas sleep, for example, lasts longer at higher percentages). The sound effect of being stunned is a cartoony tweet sound effect that loops until the condition is stopped immediately. This sound effect debuted in Super Smash Bros. Melee. In Super Smash Bros. Brawl, the sound was less cartoon-like. The sound effect does not play if the character has taken very heavy damage, as it depends on the percentage of damage taken.
  • Stun - ogłuszenie które unieruchamia zaatakowany cel na kilka sekund.
  • Stun is the primary move for 1handed warriors and it is what makes shield warriors the perfect supporters that they are. stun can last for up to 3 seconds and allows for endless enemy battering by ally damage dealing soldiers. The worst case scenario is when a knockback skill is used on a stunned player, usually making them invincible as they recover and giving them enough time to recover from the stun. Once an enemy is stunned, they cannot be stunned again for 30 seconds. When being a 2h/1h warrior hybrid, stun is the ideal 1h move to go after, allowing the player to stun their enemy and proceed to switch into a 2h weapon and hit them with bone shattering skills such as heavy smash.
  • Stun is a curse spell that becomes available at level 80 Magic. Stun costs 12 Earth-Runes, 12 Water-Runes, and 1 Soul-Rune. If cast successfully, Stun lowers your opponent's attack by 10%. However if it is unsuccessfully cast, like all other spells in RuneScape Classic, you will be unable to cast any spell for 20 seconds.
  • In Ragnarok Online II, it's is a crowd control (CC) debuff that prevents the target from making any actions, such as moving, using skills, or consuming any potions.
  • stun, signifie "assomer". Désigne un effet qui immobilise un adversaire et empêche toute action. Un "stun" est généralement de courte durée, mais permet de frapper l'adversaire étourdi sans le réveiller.
  • In Bomberman games that feature the ability to lift bombs off of the arena in any way (such as punching or throwing), players hit on the head can be stunned. This affects the player in various ways depending on the game, and this effect can be induced in different ways by different attacks.
  • School: Image:Myth.png Pip Cost: 0 Accuracy: 70% Type: Image:Manipulation.png Description: Stuns target for 1 round and gives target 4 Stun Blocks Received From: Mything Persons Requirements: Required Character Level: 28 Spells: * None Prerequisite for: Spells: * None Can be purchased with Training Points*: No
  • Stun is a mechanic common to the Street Fighter series and many other fighting games, usually referring to a fighter's state of being unable to move for a brief period of time.
  • Prevents an enemy from attacking, advancing towards you, or from using adrenaline rush See also Status Effects
  • Stun is a Dragon Age II status effect. Along with Sleep, Knockback, Knockdown, Paralyze and Pinning, Stun prevents combatants from taking action for a time. Stun can be inflicted by any class, but is most likely caused by rogues or warriors due to the number of stunning abilities which these classes have. Stunned combatants: * forget their current target * abort current action * are prohibited from taking any action for a time
  • Stun or Shock is a negative status effect, as well as the basic spell causing this effect. It causes the target to pause for one turn and also cancels whatever ability the target was either charging up or using at the time, or had assigned to perform next. For abilities not yet used or charged when Stun takes effect, the re-use timers will be reset as if the ability hadn't been performed. While under the effect of Stun, the target is unable to receive any input or perform any independant action, such as Defend, Evade or Counter. Defense is dropped to 0, however, Armor is unaffected.
  • Stun is an effect after receiving a damage from a Plasma bolt or explosion. It is present in Halo: Combat Evolved and Halo 3, but there are different reactions in each game.
  • Can be learned by Edge through the use of a skill manual.
  • Stun, also called Time Stopper, is a power-up in Sly Cooper and the Thievius Raccoonus. Invented by Colonel Reid Cooper, it can be collected from fifteenth and final vault, not counting any blueprints.
  • This skill is taught by a veteran member of the Brotherhood faction in:
  • Stun is the effect of being disoriented or dazed. Stunned fighters are immobilized for a few seconds. They are unable to attack or defend themselves. Stun can be induced by the Brawl skill, as well as by special weapon skills, such as Stun Shot. * You can remove the effect with the Cleanse skill. * After the effects of being stunned wear off, you will be briefly Immune to Stun Effects.
  • Stun was a acquired and used by Kain during the events of Blood Omen: Legacy of Kain. It was located in a cave next to the entrance of the Oracle's Cave, and allowed Kain to throw a harmless, homing magic projectile to disable human enemies, rendering them in a waver state for a time and letting Kain to feed upon them. This spell had no effect on bosses, but could be used to instantly kill weaker human ghosts. Enemies disabled by this spell would remain in a waver state longer that if they were stunned by Kain's mace. Like many of Kain's Blood Omen spells, Stun is not seen in further games.
  • Un stun est un effet, ou un type de sort procurant un effet de type "étourdissement". Lorsqu'un personnage est sous cet effet, il ne peut plus se déplacer, ni lancer de sort ou de compétence. L'exception à la règle sont les Druides qui peuvent, en changeant de forme, se libérer de cet effet. Les personnages joueurs peuvent, eux aussi, lancer des sorts ou compétences à effet d'étourdissement. Ils sont généralement utilisés le crowd control ou pour éviter qu'un ennemi ne s'enfuie en courant.
  • Stun (叫喚 Kyōkan, Shout, Scream in Japanese) is a skill from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. In Path of Radiance, this skill allows its user to Paralyze a selected target for two turns after its in-battle activation. In Radiant Dawn, this effect is halved, in exchange for the user being able to inflict triple damage simultaneously.
  • Stun on taika Runescapessa. Se vähentää vastustajan attackia 10%. se on vain p2p pelaajille.
  • |BGCOLOR="#ffdead" colspan="3"|Price: 27,000 - 32,550 gil |- |align="center" BGCOLOR="#ffdead" width="30%"|Name |align="center" BGCOLOR="#ffdead" width="35%"|Location |align="center" BGCOLOR="#ffdead" width="35%"|Type |- |BGCOLOR="#e3e6ff"|Brave Ox |align="left" BGCOLOR="#e3e6ff"|Rabao (F-7) |align="left" BGCOLOR="#e3e6ff"|Standard Merchant |- |BGCOLOR="#e3e6ff"|Mamaroon |align="left" BGCOLOR="#e3e6ff"|Nashmau (H-7) |align="left" BGCOLOR="#e3e6ff"|Standard Merchant |}
  • Para hacer un stun (ademas de nivel 80 de magia) necesitas: * 12 Image:71px-Water rune detail.svg.png * 12 Image:Earth rune detail.svg.png * 1 Image:Soul Rune.PNG Por lo cual hacer un Stun cuesta 789 gp Debido a la gran cantidad de veces que una persona realizarìa este hechizo para subir de nivel, se recomienda usar una Staff of Water o una Staff of Earth con el objetivo de perder menos plata por runa, aunque si uno quiere estar seguro de no darle al objetivo (para seguir atacándolo infinitamente), no es recomendado usar una Staff.
  • Being stunned is the state of being incapacitated. While stunned, players are forced into the third-person humiliation stance and renders them unable to attack, with the exception of taunt kills. Stunned players also suffer from a 50% movement speed penalty, and cannot jump or crouch. Players can also be "fully" stunned, which renders the player completely immobile. This can only be done by the Scout and taunt kills, and only one of his melee weapons, the Sandman. On alternative-fire, the bat will launch a ball that stuns a person the longer the shot was from, to a max of 7 seconds and renders them immobile, and a minimum of 1 second. A critical ball will render the target immobile, and for the max stun duration of 7 seconds. A "BONK" message will pop over the victims head with capital yel
  • A character in combat (main or mercenary) can be stunned if the character is hit by a physical attack 3 turns in a row. Magic attacks do not affect the combo count. Each physical attack adds a combo count (aka combo) to a character that is hit. When the combo count hits 3, a stun goes into effect. The combo count on any character that is not physically hit in any given round resets to 0. A stunned character can be awakened from the stun. Stuns can be an issue in PvE, there are some well known places and monsters that tend to stun your team frequently:
  • A stun is an effect that can occur during combat. When applied to a target, a stun prevents that target from attacking or moving for its duration. In addition, when used against a player target, it prevents that player doing any of the following:
  • Stun Decks are a type of Anti-Meta Deck that aim to set up a hostile environment that punishes the opponent continuously for doing certain things, usually Summoning monsters or activating card effects. It's not a true disruption Deck, as once the environment of the stun is in place it's very easy to maintain and needs little supervision on the player's part; it's not quite a true stall Deck, as Stun Decks usually have a very aggressive beatdown strategy to supplement the stun environment; and it's not really a lockdown Deck, as the opponent is merely punished for doing certain actions, not kept from doing those actions altogether. The most typical types of Stun Decks are Wanghu Burden, Light and Darkness Dragon control, and Rock Stun, but there are other builds that can be made if creative
  • Stun ist ein NSC, einer der 365 Hapideiden, und zwar der Hapideid des Perfektionismus. Er treibt einen zur Perfektion und zwar in jedem Bereich. Ihm ist es auch zu verdanken, dass sich Künstler oft so lange Zeit lassen, um ihr Werk zu vollenden oder warum die Iops soviel Energie verschwenden, um ihre Dummheit noch weiter zu verfeinern... Die Hapideiden sind die Beschützer der Tage in der Welt der Zwölf, und jeden kann man nur an einem einzigen Tag eines Jahres im Raum der jeweiligen Jahreszeit im Bibliotempel antreffen. Stun beschützt den 9. Javian.
  • Being stunned means you have trouble walking in the direction that you intend - if you press a movement key you will always move, even if the direction attempted is blocked, say by a wall. There is a high chance that it will usually be in a random direction rather than the expected one. If your pet is next to you, you might attack it by accident; you can anger peaceful monsters this way. Attempting to zap a directional wand while stunned will frequently cause the zap to be in a random direction. This applies to firing too.
  • Stun effects are a form of crowd control that will cause a victim to be unable to move or perform most actions for a period of time. Stuns are significantly more effective than snare or root effects, since they prevent the victim from taking any action. Consequently, stuns are almost always very short duration effects. Examples of abilities that stun opponents:
  • Stun is an Order magic combat spell, which prevents the target from taking any action for 1 turn. It cannot be found in any spellbook and is instead cast with artifacts or special abilities, upon attack. Stun can be inflicted by: * Hero wielding Arrow of Stunning (upon attack) * Hero wielding Barbarian Throwing Club (upon attack) * The Squire unit from the Haven town. * In the Equilibris mod, the Asylum's orcs have a stun throwing attack. Please note that even with these items and units, the chance to stun is not 100%.
  • Stun is a mechanic first appearing in Street Fighter II and has become a staple mechanic of many other fighting games since. In addition to regular damage, each character's attack will also deal stun damage to the opponent. This stun damage is added to the opponent's stun gauge. Once this gauge is full, the opponent will become stunned once they wake up from a knock down, leaving them completely vulnerable to attack for a short time. After the character leaves this stun state, the stun gauge is reset back to 0. This system is used to discourage turtling by punishing players who block attacks too often without attacking back. In the Super Smash Bros. series, characters can also enter a stun state by holding their shield up for too long without giving it time to recharge.
  • Stun is a powerful and unique medical ninjutsu created by Rikimaru Uchiha while witnessing and studying the principles of the Gentle Fist of the Hyūga Clan, as well as implementing his vast knowledge of the human anatomy. Through the use of his middle and index fingers and flowing chakra into them, Rikimaru will target and strike the nerves of his target's body allowing him to effectively block off the nerves of his opponent by causing trauma to the nerve endings within their body. In doing so, the opponent will be put in a situation that is similar to losing an arm or a leg.
  • Stun effects are a form of crowd control that will cause a victim to be unable to move or perform most actions for a period of time. Stuns are significantly more effective than snare or root effects, since they prevent the victim from taking any action. Consequently, stuns are almost always very short duration effects. Stun effects are similar to Sleep Effects in that they also prevent a victim from taking action. However, the Undead racial ability Will of the Forsaken (which removes Sleep, Charm, and Fear effects) will not remove a stun. Additionally, stuns are not broken by damage.
  • A stun refers to when your opponent becomes very vulnerable and allows you to throw a lot of punches. This usually occurs when the player dodges an attack, and then hits the opponent. However, in Aran Ryan's case, most of his attacks have to be counter-punched in order to stun him. The last punch on the stun deals slightly more damage than a regular punch, and it also knocks the opponent back. The damage boost doesn't apply to Star Punches. The smallest amount of punches that can be landed is 2, by Title Defense Soda Popinski after countering the first attack (with or without getting the combo reset), and by Title Defense Bear Hugger if you don't use a one- or two-star Star Punch (A three-star Star Punch knocks him down). The largest amount of punches that can be landed is 18, if you manag
sameAs
inventor
Level
  • 2(xsd:integer)
  • 80(xsd:integer)
Summary
  • Your target is immobilized: Unable dodge or attack.
Descript
  • Stun enemies with your jumping attacks. Increases the Stamina cost of jump attacks. Tougher enemies will not stay stunned as long.
dcterms:subject
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software