About: Calorie bomb (empty)   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It can be filled with 5 of a chosen fish to charge it and then thrown to heal players in an area of effect. Fish choices are limited to the following: * Calorie bomb (swordfish) * Calorie bomb (monkfish) * Calorie bomb (shark) * Calorie bomb (cavefish) * Calorie bomb (rocktail)

AttributesValues
rdf:type
rdfs:label
  • Calorie bomb (empty)
rdfs:comment
  • It can be filled with 5 of a chosen fish to charge it and then thrown to heal players in an area of effect. Fish choices are limited to the following: * Calorie bomb (swordfish) * Calorie bomb (monkfish) * Calorie bomb (shark) * Calorie bomb (cavefish) * Calorie bomb (rocktail)
Level
  • 60(xsd:integer)
skillXP
  • 770(xsd:integer)
mat1price
  • gemw
secXP
  • 100(xsd:integer)
secSkill
  • Smithing
Examine
  • A calorific device for area-of-effect healing.
mat1qty
  • 1(xsd:integer)
Tradeable
  • No
Equipable
  • No
geValue
  • no
alchable
  • No
destroy
  • You must manufacture another one at an Invention workbench.
disassembly
  • No
Quest
  • No
kept
  • always
mat2qty
  • 75(xsd:integer)
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Misc
  • File:Blueprint (Invention).png Research: Calorie bomb
Stackable
  • Yes
MAT
  • Empty pot
  • Cover parts
  • Organic parts
Name
  • Calorie bomb
Value
  • 1(xsd:integer)
Members
  • Yes
Weight
  • 0(xsd:integer)
Update
  • Invention Tech Trees Update - New Devices - Griffon Outfit
Skill
  • Invention
ID
  • 37401(xsd:integer)
Release
  • 2016-05-16(xsd:date)
mat3qty
  • 25(xsd:integer)
abstract
  • It can be filled with 5 of a chosen fish to charge it and then thrown to heal players in an area of effect. Fish choices are limited to the following: * Calorie bomb (swordfish) * Calorie bomb (monkfish) * Calorie bomb (shark) * Calorie bomb (cavefish) * Calorie bomb (rocktail) Up to 4 other players within 2 squares of the user may be healed with a bomb, receiving health equivalent to the fish the bomb is charged with. The user will receive an extra 20% healing. Only one bomb may be deployed every 2 minutes, and only 1 bomb can heal players every 1 minute. Monsters caught in the blast will also receive healing, 5% of the monster's maximum life points.
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