About: Invisible Wall   Sponge Permalink

An Entity of Type : dbkwik:resource/iicop3pTqePQCNqTbA3rHA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Invisible walls are solid, invisible surfaces that block the movement of objects. They are often used in situations where normal terrain is inadequate. to prevent players from exiting level boundaries or performing various other glitches. A related concept is the kill barrier, a typically-invisible surface that kills players (and sometimes other objects) on contact.

AttributesValues
rdf:type
rdfs:label
  • Invisible Wall
  • Invisible wall
rdfs:comment
  • Invisible walls are solid, invisible surfaces that block the movement of objects. They are often used in situations where normal terrain is inadequate. to prevent players from exiting level boundaries or performing various other glitches. A related concept is the kill barrier, a typically-invisible surface that kills players (and sometimes other objects) on contact.
  • The invisible wall is a point in any stage that is 50 meters behind the maximum distance that the vehicle has traveled in the current race in which it is impossible to go beyond. In the Moon stage the player can hit the invisible wall and do a backflip or a front flip with almost any vehicle. The Dragster's Drag Component can be broken off in hard contact with the invisible wall as can the Super Offroad's tail fin. Bikes can also crash if they smash against it too hard.
  • An invisible wall is a tile that acts exactly like a wall, but cannot be seen. As unlike the hidden wall, it does not reveal itself when touched by Chip, or by any object. In actual play, the invisible wall looks like a normal floor space, although monster rebounds, "oof" sounds from Chip, and failure to move a block onto the space will divulge its true nature. The black X inside a box is the symbol for it in maps and level editors.
sameAs
dcterms:subject
dbkwik:chipschalle...iPageUsesTemplate
multidirectional
  • No
Index
  • 5(xsd:integer)
Moves
  • No
abstract
  • An invisible wall is a tile that acts exactly like a wall, but cannot be seen. As unlike the hidden wall, it does not reveal itself when touched by Chip, or by any object. In actual play, the invisible wall looks like a normal floor space, although monster rebounds, "oof" sounds from Chip, and failure to move a block onto the space will divulge its true nature. The black X inside a box is the symbol for it in maps and level editors. Note that if an invisible wall is revealed on the lower layer of the grid by Chip under a removable tile (excluding boots) or floor, it will not take effect on this turn.
  • Invisible walls are solid, invisible surfaces that block the movement of objects. They are often used in situations where normal terrain is inadequate. to prevent players from exiting level boundaries or performing various other glitches. A related concept is the kill barrier, a typically-invisible surface that kills players (and sometimes other objects) on contact.
  • The invisible wall is a point in any stage that is 50 meters behind the maximum distance that the vehicle has traveled in the current race in which it is impossible to go beyond. In the Moon stage the player can hit the invisible wall and do a backflip or a front flip with almost any vehicle. The Dragster's Drag Component can be broken off in hard contact with the invisible wall as can the Super Offroad's tail fin. Bikes can also crash if they smash against it too hard.
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