Give this character a ranged combat action. Damage from the attack is penetrating damage.
While it is meant to dispose of mass infantry units, Yuri's and Yuriko's psionic blast were also strong against vehicles. This made up for Yuri not being able to mind control ore miners and Robot Tanks, and simply made Yuriko stronger.
|-|KMS 1.2.254= File:Skill Psychic Blast.png 싸이킥 포스2
* Class: Kinesis
* Type: Active
* Maximum Level: 10
Level: Crossbows/firearms Light/heavy 6 Spell Resistance: no Circling your enemy and firing, your bullets stay in place, hovering in mid air before all slamming into your foe at once. As a standard action, you gain a pool of psychic energy equal to half of your level. Whenever you make an attack against an enemy, you can spend a point from this psychic pool to stop the attack from hitting this round and hold the bullet in place. At any point in time during this technique's activation, as a free action, you can choose to resume the attack roll and have it target the same enemy so long as it is still within 30 feet. If not you target any creature within that area. These bullets deal an additional 2d6 damage when used. This technique lasts for 1 round per level or until all of your points fro