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| - Users have the capacity to separate their spirit,life force, and or mental essence from the body by entering a trance and sleep type formation, with this they gain access of traveling to the Astral Plane.
- [[Category:]] Astral projection was a necromancy spell that projected the caster and his/her companions into the Astral Plane. Formerly, this spell was called the astral spell and was a member of the alteration school.
- Astral projection is a psychic ability wherein one travels outside of the body, either to somewhere in the real world, in a dream world, or on the Astral Plane, by projecting one's consciousness outside of the physical form.
* Soul Travel
- Astral Projection is an Evolved Human Ability which allows the user to project their consciousness into a corporeal, astral body.
- This ability is optional and is not required to complete the game. It is obtained by completing the new jungle stage located in the desert to the south of Topete.
- Astral projection is the ability to separate and control one's astral body.
- Astral Projection is the power to separate one's spirit from one's body. A sub-power of Astral Manipulation.
- Astral Projection is the magical separation of the spirit from the body. It is accomplished by means of stretching the soul so that the spirit can travel around while remaining connected to the body, thus preventing death and soul sleep. Both are a danger to the astral projector if done improperly or the hold on the stretched soul is lost. Astral projection is also known as spiritual projection, aethereal/ethereal projection, ethereal form, skinchanging
- Astral Projection is a quite rare ability to extend at least a portion of your body outward to the astral world. Projecting one's true self can be harmful and chaotic to the outside world, like when angels extend their true form. If a human completely leaves their body, they become much like a living ghost, gaining all the powers that ghosts do (Super strength, Teleportation, Telekinesis etc.) but only after plenty of practice.
- Astral projection is the ability to project one's consciousness to the astral plane, not the physical as that is another form of projection. This is not to be confused with mental projection.
- While in "astral mode", powers are dormant. However, some advanced users have mastered the skill to use their powers whilst astral projecting.
- This ability can be used to project one's consciousness to a temporary new body, which can be in any location, without any maximum limit to the distance from the original body. When the ability is used, the original body will fall unconscious, and remain so until the astral form returns. The new astral body is solid enough to interact with its surroundings, but cannot be harmed - if any damage is done or any threat is posed, the astral form will reflexively return to the original body. It is usually severely difficult to use other abilities in astral form, but it is possible to train oneself to do so, with enough effort and time.
- Level: , , Components: V, S, M Casting Time: 30 minutes Range: Touch Target: You plus one additional willing creature touched per two caster levels Duration: See text Saving Throw: None Spell Resistance: Yes
- Astral Projection is the act of separating one’s soul from their body while still incarnate. A silver cord keeps the soul from separating from the body. Souls have greater freedom outside of their body while still incarnate than they do after death. A silver cord connects the astral body to the physical body at all times. Some experts do not see it, however; therefore, the silver cord may be a manifestation of our minds to reassure us that we will not get lost in the astral world.
- A number of reasons could cause astral projection, though most cases often involved the user being subjected to violent trauma or injury along with external factors such as the influence of a Hellmouth, the intervention of higher beings, mystical substances or a curse. Magical practitioners could also voluntarily achieve astral projection via spells. According to Tara Maclay, astral projection was similar to accessing the nether realm, something very intense.
- Astral projection (or astral travel) is a paranormal interpretation of an out-of-body experience achieved either awake or via lucid dreaming or deep meditation. The concept of astral projection assumes the existence of another body, separate from the physical body and capable of traveling to non-physical planes of existence. Commonly such planes are called astral, etheric, or spiritual. Astral projection is often experienced as the spirit or astral body leaving the physical body to travel in the spirit world or astral plane. Often it is a form of telepathy or magic.
- User can separate their spirit from the body by entering a trance, gaining access of travel to the Astral Plane. Experienced individuals may control both the Astral and Corporeal presences.
- Astral projection is the ability to leave one's body as a spirit.This ability would probably be behind only telekenesis as a rare ability. __NOEDITSECTION__
- Colin Phash is the only known wielder of this ability to terrans. It appears to be related to his quiet voice power, which also shifts his mental energy. The xel'naga showed mastery of this ability, and could project an image of whatever form their wished even from the Void to the material universe. This image could interact and communicate with other beings. This was used by Ouros to project an image of Tassadar to Zeratul. Zeratul possesses the ability as well.
- Astral Projection is the power to separate one's spirit from one's own body.
- 9th-level necromancy Casting Time: 1 hour Range: 10 feet Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes) Duration: Special You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn’t need food or air and doesn’t age.
- You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn’t need food or air and doesn’t age. The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens.
- Astral projection was a psychic power that involved the mind (or soul) leaving the physical body and entering the astral plane. Humans developed a method of astral projection which allowed for psychically travelling to different planets as opposed to doing so in starships. (TV: Image of the Fendahl) The Fendahl had such enormous energies that it was able to project itself from the Fifth Planet to Earth before being trapped in a time loop, possibly ravaging Mars along the way. (TV: Image of the Fendahl)
- Astral projection is the act of willfully traveling outside of one's own physical body. The concept of astral projection dates back thousands of years in the beliefs of the ancient Chinese as well as other human cultures.
- The user will begin by ensuring they are in a safe area and sit down in a meditative pose and make the ram seal. The user will then build up a large amount of spiritual chakra and project it outwards creating an identical clones blue in coloration. Unlike the normal shadow clone technique these clones are completely invisible to others and serve mainly as markers to drastically expand the range of the user's sensory abilities to profound distances. While the user is communicating with their clones the user is put to sleep.
- When we astral project we enter an "astral body," which is separate from the physical body and allows us to travel outside of it. The Astral Realm, or "Astral Planes," is a world that is much like ours, but vibrates on different frequencies. Having levels that hold entities and beings that vibrate on a certain vibration. Lower vibrational beings live on the lower planes; these beings are negative. Positive entities live on the higher planes and vibrate much faster than lower entities. We astral project every night when we sleep, we are just not consciously aware of it.
- Astral projection (or astral travel) is a paranormal interpretation of an out-of-body experience achieved either awake or via lucid dreaming or deep meditation. The concept of astral projection assumes the existence of another body, separate from the physical body and capable of traveling to non-physical planes of existence. Commonly such planes are called astral, etheric, or spiritual. Astral projection is often experienced as the spirit or astral body leaving the physical body to travel in the spirit world or astral plane. Often a form of telepathy or Magic.
- Astral projection is the meditative process of creative visualization by which the soul travels beyond the body to other locations without first undergoing death. The body remains alive through a shining, narrow silver cord that forms a connection between it and the soul. A soul traveling in this manner is aware of its surroundings and can move freely, as in a lucid dream. Experienced souls are able to travel to any location on any plane, and particularly powerful ones can even affect their physical surroundings.
- Astral projection was a rare Force power, which enabled the user to see events outside of their "sphere of influence". A user of astral projection would lie still and let something--which looked like holovids of a person's departing spirit--out, and that something could roam the galaxy, looking for the user's intended target. The only people who could sense the presence of astral projection were fellow force-sensitives. Several "prophets" of the combined races, Korribanite, Massassi, and Original Sith, could utilize this Force power, which is how they knew outside events.
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