rdfs:comment
| - There are many, many Video Games out there. With so many video games, it stands to reason that most will be somewhat similar, and have similar control schemes. But then, if they're merely similar, it also stands to reason that they're somewhat... different. And maybe this difference is what completely throws you off your game. This is why we have Stock Control Settings. See also Reflexive Response, Wikipedia Syntaxer. Contrast Noob Bridge, which occurs when a game's control scheme has an extra aspect that's non-standard. Psychologists call this negative transfer.
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abstract
| - There are many, many Video Games out there. With so many video games, it stands to reason that most will be somewhat similar, and have similar control schemes. But then, if they're merely similar, it also stands to reason that they're somewhat... different. And maybe this difference is what completely throws you off your game. Any game where you can change the control scheme will obviously avoid this by default, though the effectiveness depends on how far the game will let you remap its controls. PC games generally let the user reassign the controls, so this is very much a console problem. Emulators, special controllers and 3rd-party utilities can function as a workaround of sorts as well. Of course, allowing you to change the control scheme in a game with different characters who need different schemes can lead to this within a single game. This is why we have Stock Control Settings. See also Reflexive Response, Wikipedia Syntaxer. Contrast Noob Bridge, which occurs when a game's control scheme has an extra aspect that's non-standard. This is sometimes done intentionally as a game effect; see Interface Screw. This can go beyond gaming, as examples below show. Any control system for a device which can be easily confused for another falls into it. Psychologists call this negative transfer.
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