This feat grants the ability to create magic weapons, armor, and shields. Enchanting armor or weapons through the use of this feat requires a magical workbench. The character places the item to be enchanted, along with all Essences, gems, and other reagents required, into the magical workbench's inventory, then activates the enchantment by casting the correct spell on the workbench. Provided the character is of at least the minimum required caster level, the weapon, armor, or shield placed in the workbench is enchanted. Use: Selected.
Attributes | Values |
---|
rdfs:label
| - Craft Magical Arms and Armor
|
rdfs:comment
| - This feat grants the ability to create magic weapons, armor, and shields. Enchanting armor or weapons through the use of this feat requires a magical workbench. The character places the item to be enchanted, along with all Essences, gems, and other reagents required, into the magical workbench's inventory, then activates the enchantment by casting the correct spell on the workbench. Provided the character is of at least the minimum required caster level, the weapon, armor, or shield placed in the workbench is enchanted. Use: Selected.
|
dcterms:subject
| |
Specifics
| - This feat grants the ability to create magic weapons, armor, and shields. Enchanting armor or weapons through the use of this feat requires a magical workbench. The character places the item to be enchanted, along with all Essences, gems, and other reagents required, into the magical workbench's inventory, then activates the enchantment by casting the correct spell on the workbench. Provided the character is of at least the minimum required caster level, the weapon, armor, or shield placed in the workbench is enchanted.
A magical weapon, shield, or suit of armor can have a maximum of three enchantments on it. Recipe books, containing the required caster level, Essences, gems, and spells to create various magic arms and armors can be found throughout the game. Further formulae may be discovered by a determined artificer.
|
prereq
| |
req
| |
dbkwik:nwn2/proper...iPageUsesTemplate
| |
Type
| |
Use
| |
abstract
| - This feat grants the ability to create magic weapons, armor, and shields. Enchanting armor or weapons through the use of this feat requires a magical workbench. The character places the item to be enchanted, along with all Essences, gems, and other reagents required, into the magical workbench's inventory, then activates the enchantment by casting the correct spell on the workbench. Provided the character is of at least the minimum required caster level, the weapon, armor, or shield placed in the workbench is enchanted. A magical weapon, shield, or suit of armor can have a maximum of three enchantments on it. Recipe books, containing the required caster level, Essences, gems, and spells to create various magic arms and armors can be found throughout the game. Further formulae may be discovered by a determined artificer. Use: Selected. Note that this Feat does not enable a character to Craft Wondrous Items. Also, Craft Trap, Craft Weapon, Craft Armor, and Craft Alchemy are technically separate from enchanting magical items, and are based on Skills rather than Feats. Other Feats that create magical items are Craft Wand, Scribe Scroll, and Brew Potion.
|