The Devils' Lair takes a Fireteam of Guardians through Old Russia while battling Fallen and Hive enemies (and, at times, encountering them already battling each other) both above and underground. Partway through The Devils' Lair, players encounter a Fallen Shield Mesh Generator, which has sealed the way out and can only be hacked by the player's Ghost - a process that takes several minutes. While the Ghost hacks the generator, players must defend it against waves of Fallen enemies, culminating in a battle against Naksis, Devil Baron. Later, the Guardians must face a Devil Walker. Once the Walker is destroyed, the Strike culminates in a battle against Sepiks Prime.
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| - The Devils' Lair takes a Fireteam of Guardians through Old Russia while battling Fallen and Hive enemies (and, at times, encountering them already battling each other) both above and underground. Partway through The Devils' Lair, players encounter a Fallen Shield Mesh Generator, which has sealed the way out and can only be hacked by the player's Ghost - a process that takes several minutes. While the Ghost hacks the generator, players must defend it against waves of Fallen enemies, culminating in a battle against Naksis, Devil Baron. Later, the Guardians must face a Devil Walker. Once the Walker is destroyed, the Strike culminates in a battle against Sepiks Prime.
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abstract
| - The Devils' Lair takes a Fireteam of Guardians through Old Russia while battling Fallen and Hive enemies (and, at times, encountering them already battling each other) both above and underground. Partway through The Devils' Lair, players encounter a Fallen Shield Mesh Generator, which has sealed the way out and can only be hacked by the player's Ghost - a process that takes several minutes. While the Ghost hacks the generator, players must defend it against waves of Fallen enemies, culminating in a battle against Naksis, Devil Baron. Later, the Guardians must face a Devil Walker. Once the Walker is destroyed, the Strike culminates in a battle against Sepiks Prime.
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