About: Broadcast a message to all players   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In general, use this function, void MessageAll(string sMessage) { object oPlayer = GetFirstPC(); while(GetIsObjectValid(oPlayer)) { SendMessageToPC(oPlayer,sMessage); oPlayer = GetNextPC(); } } void main() { MessageAll("Hello and Welcome to my Module"); }

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rdfs:label
  • Broadcast a message to all players
rdfs:comment
  • In general, use this function, void MessageAll(string sMessage) { object oPlayer = GetFirstPC(); while(GetIsObjectValid(oPlayer)) { SendMessageToPC(oPlayer,sMessage); oPlayer = GetNextPC(); } } void main() { MessageAll("Hello and Welcome to my Module"); }
dcterms:subject
abstract
  • In general, use this function, void MessageAll(string sMessage) { object oPlayer = GetFirstPC(); while(GetIsObjectValid(oPlayer)) { SendMessageToPC(oPlayer,sMessage); oPlayer = GetNextPC(); } } void main() { MessageAll("Hello and Welcome to my Module"); }
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