About: Speed Bonus   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

During a fight, each participant can choose one Speed Bonus by filling their speed gauge (beside the turn indicator). Your gauge will fill up on your 4th turn. Players have a set 6 different bonuses to choose from while monster have a completely different set of unique bonuses to choose from.

AttributesValues
rdfs:label
  • Speed Bonus
rdfs:comment
  • During a fight, each participant can choose one Speed Bonus by filling their speed gauge (beside the turn indicator). Your gauge will fill up on your 4th turn. Players have a set 6 different bonuses to choose from while monster have a completely different set of unique bonuses to choose from.
  • A speed bonus allows ships built by that civilization to gain additional movement points every turn. * Extra 1 Parsec/turn (+1 pc) cost: 5 points * Extra 2 Parsecs/turn (+2 pc) cost: 8 points Notes - Not very useful in DL (too expensive), where engines were small and cheap. - Useful in DA with nerfed engines, but still too expansive. - Killer picks for a custom Super Breeder race, that uses tiny/small hulls for colony ships and constructors (8 points for speed +2, 4 for +30% econ, remaining 3 to whatever one wishes).
  • In this game, Speed Bonuses can be made by making six or more fast matches in a row. Any faltering will reset the bonus to zero. Speed Bonuses will reward extra points. There are three Speed Bonus types: * Regular Speed Bonus: requires six fast matches in a row. Will award 1,000 points (2,500 in Blitz mode and 500 in Zen). * Hyperspeed Bonus: requires twelve fast matches in a row. Will award 2,000 points (5,000 in Blitz mode and 1,000 in Zen). * Gigaspeed Bonus: requires 18 fast matches in a row. Will award 4,000 points (10,000 in Blitz mode and 2,000 in Zen).
FraM
  • Hyperspeed Bonus
  • Speed Bonus
  • Ultraspeed Bonus
GerM
  • Giga Speed Bonus
  • Hyperspeed Bonus
  • Speed Bonus
dcterms:subject
GER
  • Giga-Tempo-Bonus
  • Hyperspeed-Bonus
  • Tempobonus
jap
  • ギガスピードボーナス
  • スピードボーナス
  • ハイパースピードボーナス
dbkwik:wakfu/prope...iPageUsesTemplate
dbkwik:bejeweled/p...iPageUsesTemplate
FRA
  • Bonus d'hypervitesse
  • Bonus d'ultravitesse
  • Bonus de vitesse
JapR
  • Giga Supīdo Bōnasu
  • Haipā Supīdo Bōnasu
  • Supīdo Bōnasu
spam
  • Megaspeed Bonus
  • Speed Bonus
  • Superspeed Bonus
por
  • Bônus hiperveloz
  • Bônus megaveloz
  • Bônus veloz
Spa
  • Bonus de megavelocidad
  • Bonus de supervelocidad
  • Bonus de velocidad
JapM
  • Giga Speed Bonus
  • Hyper Speed Bonus
  • Speed Bonus
ItaM
  • Hyperspeed Bonus
  • Speed Bonus
  • Ultraspeed Bonus
Ita
  • Bonus ipervelocità
  • Bonus ultravelocità
  • Bonus velocità
PorM
  • Hyperspeed Bonus
  • Megaspeed Bonus
  • Speed Bonus
abstract
  • In this game, Speed Bonuses can be made by making six or more fast matches in a row. Any faltering will reset the bonus to zero. Speed Bonuses will reward extra points. There are three Speed Bonus types: * Regular Speed Bonus: requires six fast matches in a row. Will award 1,000 points (2,500 in Blitz mode and 500 in Zen). * Hyperspeed Bonus: requires twelve fast matches in a row. Will award 2,000 points (5,000 in Blitz mode and 1,000 in Zen). * Gigaspeed Bonus: requires 18 fast matches in a row. Will award 4,000 points (10,000 in Blitz mode and 2,000 in Zen). 24 or higher consecutive fast matches will award Gigaspeed Bonuses.
  • During a fight, each participant can choose one Speed Bonus by filling their speed gauge (beside the turn indicator). Your gauge will fill up on your 4th turn. Players have a set 6 different bonuses to choose from while monster have a completely different set of unique bonuses to choose from.
  • A speed bonus allows ships built by that civilization to gain additional movement points every turn. * Extra 1 Parsec/turn (+1 pc) cost: 5 points * Extra 2 Parsecs/turn (+2 pc) cost: 8 points Notes - Not very useful in DL (too expensive), where engines were small and cheap. - Useful in DA with nerfed engines, but still too expansive. - Killer picks for a custom Super Breeder race, that uses tiny/small hulls for colony ships and constructors (8 points for speed +2, 4 for +30% econ, remaining 3 to whatever one wishes).
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