During a fight, each participant can choose one Speed Bonus by filling their speed gauge (beside the turn indicator). Your gauge will fill up on your 4th turn. Players have a set 6 different bonuses to choose from while monster have a completely different set of unique bonuses to choose from.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - During a fight, each participant can choose one Speed Bonus by filling their speed gauge (beside the turn indicator). Your gauge will fill up on your 4th turn. Players have a set 6 different bonuses to choose from while monster have a completely different set of unique bonuses to choose from.
- A speed bonus allows ships built by that civilization to gain additional movement points every turn.
* Extra 1 Parsec/turn (+1 pc) cost: 5 points
* Extra 2 Parsecs/turn (+2 pc) cost: 8 points Notes - Not very useful in DL (too expensive), where engines were small and cheap. - Useful in DA with nerfed engines, but still too expansive. - Killer picks for a custom Super Breeder race, that uses tiny/small hulls for colony ships and constructors (8 points for speed +2, 4 for +30% econ, remaining 3 to whatever one wishes).
- In this game, Speed Bonuses can be made by making six or more fast matches in a row. Any faltering will reset the bonus to zero. Speed Bonuses will reward extra points. There are three Speed Bonus types:
* Regular Speed Bonus: requires six fast matches in a row. Will award 1,000 points (2,500 in Blitz mode and 500 in Zen).
* Hyperspeed Bonus: requires twelve fast matches in a row. Will award 2,000 points (5,000 in Blitz mode and 1,000 in Zen).
* Gigaspeed Bonus: requires 18 fast matches in a row. Will award 4,000 points (10,000 in Blitz mode and 2,000 in Zen).
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FraM
| - Hyperspeed Bonus
- Speed Bonus
- Ultraspeed Bonus
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GerM
| - Giga Speed Bonus
- Hyperspeed Bonus
- Speed Bonus
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dcterms:subject
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GER
| - Giga-Tempo-Bonus
- Hyperspeed-Bonus
- Tempobonus
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jap
| - ギガスピードボーナス
- スピードボーナス
- ハイパースピードボーナス
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dbkwik:wakfu/prope...iPageUsesTemplate
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dbkwik:bejeweled/p...iPageUsesTemplate
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FRA
| - Bonus d'hypervitesse
- Bonus d'ultravitesse
- Bonus de vitesse
|
JapR
| - Giga Supīdo Bōnasu
- Haipā Supīdo Bōnasu
- Supīdo Bōnasu
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spam
| - Megaspeed Bonus
- Speed Bonus
- Superspeed Bonus
|
por
| - Bônus hiperveloz
- Bônus megaveloz
- Bônus veloz
|
Spa
| - Bonus de megavelocidad
- Bonus de supervelocidad
- Bonus de velocidad
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JapM
| - Giga Speed Bonus
- Hyper Speed Bonus
- Speed Bonus
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ItaM
| - Hyperspeed Bonus
- Speed Bonus
- Ultraspeed Bonus
|
Ita
| - Bonus ipervelocità
- Bonus ultravelocità
- Bonus velocità
|
PorM
| - Hyperspeed Bonus
- Megaspeed Bonus
- Speed Bonus
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abstract
| - In this game, Speed Bonuses can be made by making six or more fast matches in a row. Any faltering will reset the bonus to zero. Speed Bonuses will reward extra points. There are three Speed Bonus types:
* Regular Speed Bonus: requires six fast matches in a row. Will award 1,000 points (2,500 in Blitz mode and 500 in Zen).
* Hyperspeed Bonus: requires twelve fast matches in a row. Will award 2,000 points (5,000 in Blitz mode and 1,000 in Zen).
* Gigaspeed Bonus: requires 18 fast matches in a row. Will award 4,000 points (10,000 in Blitz mode and 2,000 in Zen). 24 or higher consecutive fast matches will award Gigaspeed Bonuses.
- During a fight, each participant can choose one Speed Bonus by filling their speed gauge (beside the turn indicator). Your gauge will fill up on your 4th turn. Players have a set 6 different bonuses to choose from while monster have a completely different set of unique bonuses to choose from.
- A speed bonus allows ships built by that civilization to gain additional movement points every turn.
* Extra 1 Parsec/turn (+1 pc) cost: 5 points
* Extra 2 Parsecs/turn (+2 pc) cost: 8 points Notes - Not very useful in DL (too expensive), where engines were small and cheap. - Useful in DA with nerfed engines, but still too expansive. - Killer picks for a custom Super Breeder race, that uses tiny/small hulls for colony ships and constructors (8 points for speed +2, 4 for +30% econ, remaining 3 to whatever one wishes).
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