About: Role-playing game terms   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A * Adventure: A collection of scenes that makes up the games campaign. Normally an adventure takes up 1-2 individual sessions, sometimes more. Most games award experience points after each adventure. C G * Grognard: A complainer, especially an adherent of an older game. The term originally referred to veterans of Napoleon's campaigns. The term comes to RPGs by way of the wargame hobby. Opposite of munchkin. M * Munchkin: An immature player. N * NPC: A character portrayed by a Game Master. P S

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  • Role-playing game terms
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  • A * Adventure: A collection of scenes that makes up the games campaign. Normally an adventure takes up 1-2 individual sessions, sometimes more. Most games award experience points after each adventure. C G * Grognard: A complainer, especially an adherent of an older game. The term originally referred to veterans of Napoleon's campaigns. The term comes to RPGs by way of the wargame hobby. Opposite of munchkin. M * Munchkin: An immature player. N * NPC: A character portrayed by a Game Master. P S
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  • A * Adventure: A collection of scenes that makes up the games campaign. Normally an adventure takes up 1-2 individual sessions, sometimes more. Most games award experience points after each adventure. C * Campaign: The entirety of a game using a group of recurring, but not normally permanent (due to character death), player characters. Made up of multiple adventures. * Cat Piss Man: A pejorative term for someone with deplorable social skills and personal presentation who accosts others at game stores and conventions, fulfilling the worst stereotypes of the basement-dwelling, sociopathic geek. Origin: anecdote on RPGnet. G * Grognard: A complainer, especially an adherent of an older game. The term originally referred to veterans of Napoleon's campaigns. The term comes to RPGs by way of the wargame hobby. Opposite of munchkin. M * Munchkin: An immature player. N * NPC: A character portrayed by a Game Master. P * Player: A real life participant in the game * Player character (PC): A character portrayed by a player S * System: The core-rules used in a game. The game may, or may not, use a number of source guides and other supplements along with the core-rules to create a more sophisticated or theme fitting game. All none generic supplements must be designed to work with the system used without heavy modifications.
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