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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Emissary of Dhuum is a short trip northeast of the Gate of the Nightfallen Lands. He appears to be alone and an easy target, but don't be fooled. If you approach to melee range, large groups of demons appear. Fortunately they are closely grouped and so AoE attacks work well. Use party-wide protection spells and chants and have fighters keep the groups of enemies penned in and away from the caster backline. Note, you only have to kill the Emissary to complete the quest, so the entire party can focus on him to quickly take him down and map out without having to fight the other spawns.

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  • Dark Gateway
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  • The Emissary of Dhuum is a short trip northeast of the Gate of the Nightfallen Lands. He appears to be alone and an easy target, but don't be fooled. If you approach to melee range, large groups of demons appear. Fortunately they are closely grouped and so AoE attacks work well. Use party-wide protection spells and chants and have fighters keep the groups of enemies penned in and away from the caster backline. Note, you only have to kill the Emissary to complete the quest, so the entire party can focus on him to quickly take him down and map out without having to fight the other spawns.
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abstract
  • The Emissary of Dhuum is a short trip northeast of the Gate of the Nightfallen Lands. He appears to be alone and an easy target, but don't be fooled. If you approach to melee range, large groups of demons appear. Fortunately they are closely grouped and so AoE attacks work well. Use party-wide protection spells and chants and have fighters keep the groups of enemies penned in and away from the caster backline. Note, you only have to kill the Emissary to complete the quest, so the entire party can focus on him to quickly take him down and map out without having to fight the other spawns. Another option is to simply bring a longbow or flatbow and kill the Emissary at range. Use poison or other degeneration to speed the process up. Keep your group flagged back so they don't aggro the mob. The Emissary will not even move as you kill it. You can also easily pull the Emissary away before the group spawns. Flag you henchmen and heroes back, lure him away with a ranged weapon, and run back to your group. You will have plenty of time to get out of aggro range before the mob spawns.
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