rdfs:comment
| - Prat Falling (more often called tripping or various other names; referred to in game files as "slipping") is a new occurrence in Super Smash Bros. Brawl. Whenever the Control Stick is smashed, there is a very small chance that the character will trip, fall over, and sit down in a prone state with a confused expression. While apparently intended to stop excessive dashing and pivoting, characters can also trip when they intend to use a forward smash or side special move. A related technique is the trip cancel; when turning around, before tripping, an attack can be used to cancel the trip. The game keeps track of the total number of Prat Falls each character or name has experienced in Group Brawls.
|
abstract
| - Prat Falling (more often called tripping or various other names; referred to in game files as "slipping") is a new occurrence in Super Smash Bros. Brawl. Whenever the Control Stick is smashed, there is a very small chance that the character will trip, fall over, and sit down in a prone state with a confused expression. While apparently intended to stop excessive dashing and pivoting, characters can also trip when they intend to use a forward smash or side special move. A related technique is the trip cancel; when turning around, before tripping, an attack can be used to cancel the trip. The game keeps track of the total number of Prat Falls each character or name has experienced in Group Brawls. Interestingly, the sound effect for tripping (when not induced by an opponent or item) changes depending on whether the character tripping is from a cartoon-ish or realistic universe: the realistic characters make unimpressive falling-down noises, while cartoon-ish characters (that is, most of the cast) make a distinctive timpani noise. The 'Ready to trip' sound effect for realistic characters (and some cartoon-ish characters) make a light, quick woosh sound, while most of the cartoon-ish characters make a swabbing noise like a sliding mop. While sitting down, a character has the same options as if they are lying down. However, attacking while sitting does slightly less damage than attacking while lying down (usually 5%), the attack animations look different, the character is only safe for 8 frames (attacking while lying down usually keeps the character safe until the attack's hitboxes end), and the game treats them differently than if the character was lying down. The other options are generally subpar as well, having fewer invincibility frames yet comparably long animations. In Super Smash Bros. for Nintendo 3DS and Wii U, random tripping no longer exists, however forced tripping through specific attacks still do.
|