The Joe Team’s General Mobile Headquarters is a second-generation mobile headquarters vehicle; like the Mobile Command Center, but with vastly increased offensive systems and lacking some of the more redundant and/or less useful features, such as the Detention Cell, vehicle service bay, and advance Battle Control Suite.
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rdf:type
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rdfs:label
| - General Mobile Headquarters
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rdfs:comment
| - The Joe Team’s General Mobile Headquarters is a second-generation mobile headquarters vehicle; like the Mobile Command Center, but with vastly increased offensive systems and lacking some of the more redundant and/or less useful features, such as the Detention Cell, vehicle service bay, and advance Battle Control Suite.
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dcterms:subject
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Factions
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dbkwik:tfumux/prop...iPageUsesTemplate
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Branch
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Weapon
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Pilot
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Name
| - General Mobile Headquarters and Launch Platform
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Purpose
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machtype
| - Large multi-weapons mobile platform
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abstract
| - The Joe Team’s General Mobile Headquarters is a second-generation mobile headquarters vehicle; like the Mobile Command Center, but with vastly increased offensive systems and lacking some of the more redundant and/or less useful features, such as the Detention Cell, vehicle service bay, and advance Battle Control Suite. What the General lacks in features, it makes up for in direct actions effectiveness; Whereas the MCC was an excellent battlefield support platform, it’s height and limited weapons selection made it a poor choice in a firefight. The General has far less support facilities, but can slug it out with everyone and everything and probably come out on top. It has limited small vehicle support capabilities, mostly for refueling; Small aircraft could land on top, if the pilot was careful and skilled.
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