About: Scooby-Doo! Night of 100 Frights   Sponge Permalink

An Entity of Type : dbkwik:resource/F53DY7fhVqHClWE_2LSx4w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Scooby-Doo! Night of 100 Frights is a third-person platformer game with action elements that was developed by Heavy Iron Studios and published by THQ for the Nintendo Gamecube. The game was first released on May 20, 2002 in North America and was released later that year in PAL regions. It is the first Scooby-Doo! video game title to come to sixth generation consoles. The game became a Greatest Hits title in 2003. The game had a follow up titled Scooby-Doo! Mystery Mayhem.

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  • Scooby-Doo! Night of 100 Frights
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  • Scooby-Doo! Night of 100 Frights is a third-person platformer game with action elements that was developed by Heavy Iron Studios and published by THQ for the Nintendo Gamecube. The game was first released on May 20, 2002 in North America and was released later that year in PAL regions. It is the first Scooby-Doo! video game title to come to sixth generation consoles. The game became a Greatest Hits title in 2003. The game had a follow up titled Scooby-Doo! Mystery Mayhem.
  • Scooby-Doo! Night of 100 Frights is a third-person platform game with action elements that was developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube and Xbox consoles. The game was first released on May 20, 2002, in North America and was released later that year in other regions. It is the first Scooby-Doo video game title to come to sixth-generation consoles. The game became a Greatest Hits title in 2003. The game had a followup titled Scooby-Doo: Mystery Mayhem.
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  • 2002-09-16(xsd:date)
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  • 2002-11-22(xsd:date)
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  • Third-person platformer
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  • Game
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  • North American box art
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  • Trailer
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  • GameCube
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  • Scooby-Doo! Night of 100 Frights Trailer
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  • Introduction
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abstract
  • Scooby-Doo! Night of 100 Frights is a third-person platform game with action elements that was developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube and Xbox consoles. The game was first released on May 20, 2002, in North America and was released later that year in other regions. It is the first Scooby-Doo video game title to come to sixth-generation consoles. The game became a Greatest Hits title in 2003. The game had a followup titled Scooby-Doo: Mystery Mayhem. The game puts players in the control of Scooby-Doo in an original story, in which he searches for the rest of the gang around a Haunted Mansion after they were kidnapped by an eccentric villain. The game has 12 levels, ranging from graveyards and secret labs to fishing villages and haunted mazes. The game opened to mixed reviews from critics, mainly criticizing the game's simplicity, although its massive environment staying true to the Scooby-Doo universe was praised by critics and fans alike. Fans of the original show loved Night of 100 Frights, feeling it was compensation for the N64 game released in 2000. The game also marks the only time Don Knotts did voice work for a video game, although he did make two guest appearances on The New Scooby-Doo Movies.
  • Scooby-Doo! Night of 100 Frights is a third-person platformer game with action elements that was developed by Heavy Iron Studios and published by THQ for the Nintendo Gamecube. The game was first released on May 20, 2002 in North America and was released later that year in PAL regions. It is the first Scooby-Doo! video game title to come to sixth generation consoles. The game became a Greatest Hits title in 2003. The game had a follow up titled Scooby-Doo! Mystery Mayhem. The game puts players in the control of Scooby-Doo in a story that revolves around him searching for the rest of the gang around a haunted mansion after they're kidnapped by an eccentric villain. The game has twelve areas, ranging from graveyards and secret labs to fishing villages and haunted mazes.
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