rdfs:comment
| - Concealment and cover are two totally different things. Yet Hollywood seems to get the two mixed up.
* Concealment: You can't see through it. Walls, garbage cans, car doors, Bulletproof Human Shield, etc.
* Cover: Stops bullets (and other projectile objects). Some concealment objects may stop bullets, depending on the object and the bullet. Others will not. This is common enough that only aversions, subversions and justified cases should be listed. Contrast with The All-Seeing AI, where concealment most definitely does not equal cover or concealment.
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abstract
| - Concealment and cover are two totally different things. Yet Hollywood seems to get the two mixed up.
* Concealment: You can't see through it. Walls, garbage cans, car doors, Bulletproof Human Shield, etc.
* Cover: Stops bullets (and other projectile objects). Some concealment objects may stop bullets, depending on the object and the bullet. Others will not. Hollywood seems to apply this trope most egregiously to car doors. Car doors are mostly plastic with a thin metal plate on the outside, designed to maintain its structure against broad and wide pressure of another car impacting it, but most certainly not designed to withstand bullets. Other than police cars which have been specially designed to withstand the impact, there isn't a car on the market whose doors could stop even fairly low-caliber bullets. The trope also applies to buildings, however. A bullet will generally be expected to manage 12 inches of penetration in ballistic gel to be considered a useful defence load, and this will generally allow it to penetrate any interior walls of an average home; even special frangible rounds are only designed to be stopped by the heavier brick exterior walls so they don't exit the building and hit random passers by. This trope is powered by the Rule of Perception; if you can't see it, you can't hit it. Of course, it's true that it's harder to hit something you can't see, simply because you can't be sure where it is; this trope is about anything opaque being effectively bulletproof. Related to Bulletproof Human Shield, with the eponymous Human Shield serving as the Concealment. If the bullet is stopped by some small object on the hero's person, that's Pocket Protector. In Video Games, this can be considered an Acceptable Break From Reality in games with cover systems, since it would be frustrating to get into what appeared to be cover only to find the enemy could still hit you just fine; players tend to only object when things no reasonable person would try to hide behind like ordinary glass or picket fences are still totally bulletproof. It tends to be more of a problem when enemies can take cover in places that blatantly aren't cover, such as being protected from a hand grenade by hiding behind a rack of magazines or handrail. This is common enough that only aversions, subversions and justified cases should be listed. Contrast with The All-Seeing AI, where concealment most definitely does not equal cover or concealment. Also see Bulletproof Human Shield, when bodies are used for cover, and Bombproof Appliance or Improbable Cover, for when tissue-paper stops explosion. Examples of Concealment Equals Cover include:
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