About: Physics engine   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Physics are part of the physics engine on ROBLOX. The original physics engine was considered a very realistic engine by the staff members, but has been questioned due to the amount of fails and inaccuracies with the engines. In 2013, there was an articulated physics engine being worked on but was stopped because of it being slow and not solving collisions, and in mid 2015, a new collisions system was released first known as experimental physics but is now known as PGS physics. Before PGS physics, ROBLOX used a faster but more inaccurate solver known as spring physics.

AttributesValues
rdfs:label
  • Physics engine
  • Physics Engine
  • Physics engine
rdfs:comment
  • Physics are part of the physics engine on ROBLOX. The original physics engine was considered a very realistic engine by the staff members, but has been questioned due to the amount of fails and inaccuracies with the engines. In 2013, there was an articulated physics engine being worked on but was stopped because of it being slow and not solving collisions, and in mid 2015, a new collisions system was released first known as experimental physics but is now known as PGS physics. Before PGS physics, ROBLOX used a faster but more inaccurate solver known as spring physics.
  • A game's physics engine defines how an object's graphic model interacts with the game world environment. For instance, in WoW, some level of real physics is modeled in accelerating falling. On the other hand, in WoW, mobile objects can pass through each other.
  • A physics engine is an approximate simulation of certain simple physical systems. These includes objects collisions and fluid dynamics.
  • A physics engine is a set of APIs that basically take care of physics calculations in a game setting. A programmer simply has to import said APIs and all the work is done for him/her regarding things like Ragdoll Physics and collision detection. Typically the API is also optimized and tested thoroughly, since a third party company takes care of it while the game developers don't have to worry about it. This makes it possible for believable physics to run on even the most modest of systems.
sameAs
dcterms:subject
bydate
  • by Oct 21st 2013 6:00PM
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
dbkwik:el.wow/prop...iPageUsesTemplate
dbkwik:wowwiki/pro...iPageUsesTemplate
Type
  • wowinsider
Link
abstract
  • A physics engine is a set of APIs that basically take care of physics calculations in a game setting. A programmer simply has to import said APIs and all the work is done for him/her regarding things like Ragdoll Physics and collision detection. Typically the API is also optimized and tested thoroughly, since a third party company takes care of it while the game developers don't have to worry about it. This makes it possible for believable physics to run on even the most modest of systems. Most physics engines are software driven, that is, the processor takes care of all the work. Only one, PhysX, has hardware acceleration. Examples of some physics engines * Havok - The most widely used physics engine. Noted for being believable, yet light on resources. * PhysX - Originally a standalone company, but was bought by NVIDIA. Noted for being the only physics API that has hardware acceleration. * Euphoria - Used in Star Wars: The Force Unleashed and Grand Theft Auto IV. Noted in that not only does it do physics calculations, but it also does procedural animations. * Box 2 D - A commonly used 2D physics library, often found in iOS and Android games such as Angry Birds.
  • Physics are part of the physics engine on ROBLOX. The original physics engine was considered a very realistic engine by the staff members, but has been questioned due to the amount of fails and inaccuracies with the engines. In 2013, there was an articulated physics engine being worked on but was stopped because of it being slow and not solving collisions, and in mid 2015, a new collisions system was released first known as experimental physics but is now known as PGS physics. Before PGS physics, ROBLOX used a faster but more inaccurate solver known as spring physics.
  • A game's physics engine defines how an object's graphic model interacts with the game world environment. For instance, in WoW, some level of real physics is modeled in accelerating falling. On the other hand, in WoW, mobile objects can pass through each other.
  • A physics engine is an approximate simulation of certain simple physical systems. These includes objects collisions and fluid dynamics.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software