abstract
| - GoGo Battlecards! is a card-game that became a major hit across penguins in Antarctica. The game was thought of by two ninjas at the Dojo, who grew tired of strictly playing Card-Jitsu and wanted to make up a new card game they could play when they were allowed to have a break during training. The cards feature many different characters across the USA and even some characters that penguins didn't even know about. It became such a booming popularity that Snowtendo published the cards into an official game, seeing as Snowtendo was originally a card-making company before it moved on to making games. The rules of GoGo Battlecards! are fairly simple; each card is aligned to a certain class - Good, Neutral, or Evil.
* File:BCGood.png - This is the symbol of a Good-classed card. Cards classed in the Good category can do double damage (x2) to a card classed in the Evil category.
* File:BCNeutral.png - This is the symbol of the Neutral-classed cards. Any cards in the Neutral category can do double damage (x2) to a Good-classed card.
* File:BCEvil.png - This is the symbol of the Evil-classed cards. Evil category cards can do double damage (x2) to a Neutral category card. Each card also has Energy, Crush, and Ability points;
* Energy: This command can be negated by a Crush command, but can penetrate an Ability command. If an opponent yells an Ability command whereas the player yells an Energy command, then the player may attack the opponent card's Hitpoints. If an opponent yells a Crush command instead, then the player takes damage equal to the value of the Crush command.
* Crush: This command can be negated by an Ability command, but can penetrate an Energy command. If an opponent yells an Energy command whereas the player yells a Crush command, then the player may attack the opponent card's Hitpoints. If an opponent yells an Ability command instead, then the player takes damage equal to the value of the Ability command.
* Ability: This command can be negated by an Energy command, but can penetrate a Crush command. If an opponent yells a Crush command whereas the player yells an Ability command, then the player may attack the opponent card's Hitpoints. If an opponent yells an Energy command instead, then the player takes damage equal to the value of the Energy command. A normal deck of Battlecards contain 30 cards (10 Good, 10 Neutral, 10 Evil). Two players place their decks to the side and both draw a card. They then place it on the table and count to 3. When 3 seconds is up, they yell a command (Energy, Crush, Ability). If for example, the player yells a Crush command and his opponent yells an Energy command, then the player may attack the opponent card's hitpoints. A winner is decided when all of the opponent's cards in his deck reaches 0 HP.
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