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In AAC the Axis could win by reaching a combined total income of 84. IB added the option of an Allied economic victory at 110. Later versions of A&A dropped economic victory in favor of victory cities. A popular method of handicapping AAC was bidding for the required economic victory level. This would work well in the later versions also, especially for scenarios that favor the allies.

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  • Economic Victory
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  • In AAC the Axis could win by reaching a combined total income of 84. IB added the option of an Allied economic victory at 110. Later versions of A&A dropped economic victory in favor of victory cities. A popular method of handicapping AAC was bidding for the required economic victory level. This would work well in the later versions also, especially for scenarios that favor the allies.
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  • In AAC the Axis could win by reaching a combined total income of 84. IB added the option of an Allied economic victory at 110. Later versions of A&A dropped economic victory in favor of victory cities. A popular method of handicapping AAC was bidding for the required economic victory level. This would work well in the later versions also, especially for scenarios that favor the allies. * New game property support has been added to the engine to allow custom end-game conditions. The xml format is as follows: * The alliance name (eg. Axis, Allies) must match the values in the playerList.
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