About: Piercing Damage   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The term piercing refers to a specific physical damage type caused by certain weapons. This type of damage is caused when sharp, pointed objects are driven into opponents. Items like the archer's belt and greater archer's belt reduce the amount of piercing damage taken in combat. Examples of weapons which cause this type of damage include * shurikens, and darts; * crossbows; * longbows, and shortbows; * daggers, shortswords, and rapiers; * spears; and * creature gore items.

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  • Piercing Damage
  • Piercing damage
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  • The term piercing refers to a specific physical damage type caused by certain weapons. This type of damage is caused when sharp, pointed objects are driven into opponents. Items like the archer's belt and greater archer's belt reduce the amount of piercing damage taken in combat. Examples of weapons which cause this type of damage include * shurikens, and darts; * crossbows; * longbows, and shortbows; * daggers, shortswords, and rapiers; * spears; and * creature gore items.
  • Piercing Damage is damage that ignores Defense and Magic Defense. So generally, if a character takes 100 piercing damage, that damage is not reduced by that character's Defense or Magic Defense.
  • Piercing damage is a type of damage done by both melee and archer weapons. Plate armor is more resistant to it then chain armor.
  • All piercing damage is physical damage. Most piercing-type damage is caused by daggers, spears, and arrows fired from bows. The ranger skills Barbed Trap and Spike Trap and the pets Black Widows, Dune Lizards, Phoenixes and Crocodiles cause piercing damage as well. The damage from daggers, spears, and bows can be altered to elemental damage using various weapon upgrades. Necromancers Bonelace Armor has +15 Armor against Piercing Damage.
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  • All piercing damage is physical damage. Most piercing-type damage is caused by daggers, spears, and arrows fired from bows. The ranger skills Barbed Trap and Spike Trap and the pets Black Widows, Dune Lizards, Phoenixes and Crocodiles cause piercing damage as well. The damage from daggers, spears, and bows can be altered to elemental damage using various weapon upgrades. Necromancers Bonelace Armor has +15 Armor against Piercing Damage. Although the term "piercing" suggests that the damage *pierces* enemy armor, this should not be confused with armor penetration, which actually ignores a portion of the target's armor when calculating damage.
  • The term piercing refers to a specific physical damage type caused by certain weapons. This type of damage is caused when sharp, pointed objects are driven into opponents. Items like the archer's belt and greater archer's belt reduce the amount of piercing damage taken in combat. Examples of weapons which cause this type of damage include * shurikens, and darts; * crossbows; * longbows, and shortbows; * daggers, shortswords, and rapiers; * spears; and * creature gore items.
  • Piercing Damage is damage that ignores Defense and Magic Defense. So generally, if a character takes 100 piercing damage, that damage is not reduced by that character's Defense or Magic Defense.
  • Piercing damage is a type of damage done by both melee and archer weapons. Plate armor is more resistant to it then chain armor.
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