Damage Scaling (also known as Proration or Damage Dampening) is a mechanic that is seen in many fighting games, which limits the amount of damage a combo can do. Damage Scaling refers to the fact that, as combos become longer and longer, the damage dealt by each hit will decrease. This prevents combos from becoming too overpowered. Many games have different implementations of damage scaling, but the most common methods include the following:
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