Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes 1 grenade each time.
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rdf:type
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rdfs:label
| - Sticky Grenade
- Sticky grenade
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rdfs:comment
| - Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes 1 grenade each time.
- An ability that can be learned by a new trooper in the field.
- A Sticky Grenade is a fuse-based grenade that has been equipped with a Sticky grenade mod. Sticky grenades attach to surfaces and explode after a few seconds. Sticky grenades are manufactured by S&S Munitions.
- Sticky grenade was a type of grenade that attached itself to its target and exploded after a short delay.
- Sticky Grenades are grenades only available to the Engineer. Sticky grenades have similar stats to regular Frag Grenades, with added adhesive properties, sticking on contact to terrain, vehicles, and players. They do not bounce off friendly players forcing Engineers to be more careful then they would have to be with the Frag Grenade. Sticky Grenades, when stuck to a player, will bypass all Flak Armor levels when they detonate. This allows for some interesting strategies, such as throwing a Sticky Grenade onto an enemy MAX unit, causing the Sticky Grenade to explode onto nearby enemy Engineers or anyone else standing nearby as well as killing or weakening the MAX. __TOC__
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Requirement
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Strength
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MaxStock
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ShowLink
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Patch Link
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cells
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Cooldown
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Rarity
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Range
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Element
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float
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Name
| - Sticky Grenade
- Sticky Grenade Service Ribbon
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Type
| - Mechanical
- Ranged
- Nanites
- Grenade Mod
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Align
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Weakness
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DESC
| - Throws a sticky grenade at the target.
After 3 rounds, the grenade detonates, dealing 30 Mechanical damage. This damage cannot be dodged, blocked, or avoided. An enemy pet can only be affected by one sticky grenade at a time.
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MaxInDamage
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CertImage
| - Sticky_Grenade_Cert_Icon.png
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MinInDamage
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UsableBy
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Model
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Manufacturer
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Icon
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Class
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Description
| - Throws a sticky grenade that will detonate after several seconds. Standard and weak enemies enter a state of panic when the grenade is active. The explosion deals 1903 - 2264 kinetic damage when it detonates. Standard and weak targets are knocked back from the blast.
- A Frag Grenade coated in a kinetic adhesive, allowing it to stick to almost any surface upon impact.
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Color
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Cost
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Accuracy
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Patch
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Damage
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elementchance
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abstract
| - Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes 1 grenade each time.
- An ability that can be learned by a new trooper in the field.
- A Sticky Grenade is a fuse-based grenade that has been equipped with a Sticky grenade mod. Sticky grenades attach to surfaces and explode after a few seconds. Sticky grenades are manufactured by S&S Munitions.
- Sticky grenade was a type of grenade that attached itself to its target and exploded after a short delay.
- Sticky Grenades are grenades only available to the Engineer. Sticky grenades have similar stats to regular Frag Grenades, with added adhesive properties, sticking on contact to terrain, vehicles, and players. They do not bounce off friendly players forcing Engineers to be more careful then they would have to be with the Frag Grenade. Sticky Grenades, when stuck to a player, will bypass all Flak Armor levels when they detonate. This allows for some interesting strategies, such as throwing a Sticky Grenade onto an enemy MAX unit, causing the Sticky Grenade to explode onto nearby enemy Engineers or anyone else standing nearby as well as killing or weakening the MAX. __TOC__
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