Wrexsoul starts off using an attack called Fury, which makes it disappear and possess a character's body. This has no effect on the character, but Wrexsoul cannot be targeted. It won't reappear until the possessed character is considered Zombie, petrified, or KO'ed. The Soul Savers are weak and can be easily defeated, but they revive after every death. Wrexsoul's special attack, Doom Strike, is only used when sketched, or Wrexsoul is confused.
Attributes | Values |
---|---|
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rdfs:comment |
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Level |
|
Attack |
|
dcterms:subject |
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Ice |
|
Sleep |
|
hard escape |
|
snes other abilities | |
Magic Defense |
|
snes special attack |
|
snes drop | |
gba special attack |
|
gba steal | |
gba control |
|
morph miss rate |
|
gba steal | |
invisible |
|
gba sketch |
|
GBA Location | |
gba prev |
|
doom |
|
Gil |
|
gba other abilities | |
ios boss |
|
silence |
|
ios next |
|
holy |
|
poison status |
|
petrify |
|
Confuse |
|
magic evasion |
|
snes steal | |
snes drop | |
Sap |
|
magitek |
|
gba next |
|
gba drop | |
gba drop | |
snes control |
|
snes sketch |
|
Berserk |
|
cannot escape |
|
gba bestiary |
|
control status |
|
Evasion |
|
Slow |
|
snes location | |
snes steal | |
hit rate |
|
ios prev |
|
dbkwik:final-fanta...iPageUsesTemplate | |
dbkwik:finalfantas...iPageUsesTemplate | |
Critical |
|
Defense |
|
PS |
|
Speed |
|
GBA |
|
Fire |
|
Magic |
|
Zombie |
|
MP |
|
morph id |
|
Exp |
|
imp |
|
iOS |
|
HP |
|
Stop |
|
SNES |
|
Death |
|
first strike |
|
abstract |
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