About: Summer 2017 Event/E-4   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Summer 2017 Event/E-4
D -> G/empty
  • * Second Boss Phase * Map Cleared
G/empty -> F/empty
  • * Do not meet the requirements to go to H.
B -> E/empty
  • * Fail the LoS check
G/empty -> H/empty
  • * Meet all of the following requirements: ** Pass the LoS check ** Combined Fleet contains no SS
H/empty -> J
  • * Do not meet the requirements to go to I.
H/empty -> I
  • * First Boss Phase * Carrier Task Force * Transport Escort Fleet
dbkwik:kancolle/pr...iPageUsesTemplate
Form
  • cQV5LYHbD7Ll22Jx2
Tag
  • E4
En
  • The Distant Suez
Romaji
  • Harukanaru Suezu
0 -> D
  • * Transport Escort Fleet * Surface Task Force * Do not meet the requirements to go to A.
B -> C
  • * Pass the LoS check
0 -> A
  • * Carrier Task Force + 2nd Boss Phase??? * Meet all of the following requirements: ** Carrier Task Force ** Amount of BB + CV ≦ 3 in Main Fleet ** Amount of BB + CV ≦ 4
D -> A
  • * Meeting one of the following requirements forces A no matter what: ** First Boss Phase ** Amount of BB ≧ 4 in Main Fleet ** Amount of CV ≧ 2 ** Amount of BB + CV ≧ 5 in Main Fleet ** Amount of CLT ≧ 3
Title
  • E-4 Branching Rules
kills medium
  • ?
kills hard
  • ?
no hp
  • true
kills easy
  • ?
JP
  • 遥かなるスエズ
Mechanics
  • Combined Fleet@Combined Fleet, Abyssal Combined Fleet@Abyssal Combined Fleet, Land Base Aerial Support@Land Base Aerial Support, LoS Check@Events/Mechanics#LoS_Check, Ship Locking@Events/Mechanics#Ship_Locking,
hp all
  • 1190(xsd:integer)
reward easy 1 x
  • 1(xsd:integer)
reward medium 3 x
  • 1(xsd:integer)
reward easy
  • 50(xsd:integer)
reward medium 1 x
  • 4(xsd:integer)
reward medium
  • 50(xsd:integer)
reward medium 2 x
  • 1(xsd:integer)
reward hard 4 x
  • 1(xsd:integer)
reward hard
reward hard 3 x
  • 1(xsd:integer)
reward hard 1 x
  • 5(xsd:integer)
reward hard 2 x
  • 1(xsd:integer)
K -> M
  • * Amount of European ships in fleet ≧ 1/2/3 on Easy/Medium/Hard * If you do not meet the historical requirements: ** No CLT allowed
spreadsheet
  • 1(xsd:integer)
show kills
  • true
K -> L
  • * Do not meet the requirements to go to M * Meeting one of the following requirements forces L no matter what: ** Amount of CLT ≧ 2 ** Amount of BB + CVL ≧ 5 in Main Fleet ** Fleet contains CV
kills all
  • 3(xsd:double)
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