Lord Alberon's Kingdom is the name given to a nation appearing in the Voyage Home campaign of Heroes of Might and Magic II: The Price of Loyalty. It is ruled by Lord Alberon. The nation lies by the coast, and for years, it was raided by Martine, the leader of a vicious band of pirates. The hero Gallavant happened upon their island base on the Pirate Isles on his way back to the mainland, and his armies eliminated her and most of her pirates.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - Lord Alberon's Kingdom is the name given to a nation appearing in the Voyage Home campaign of Heroes of Might and Magic II: The Price of Loyalty. It is ruled by Lord Alberon. The nation lies by the coast, and for years, it was raided by Martine, the leader of a vicious band of pirates. The hero Gallavant happened upon their island base on the Pirate Isles on his way back to the mainland, and his armies eliminated her and most of her pirates.
|
dcterms:subject
| |
dbkwik:mightandmag...iPageUsesTemplate
| |
Introduced
| - Heroes of Might and Magic II: The Price of Loyalty
|
Ruler
| |
World
| |
abstract
| - Lord Alberon's Kingdom is the name given to a nation appearing in the Voyage Home campaign of Heroes of Might and Magic II: The Price of Loyalty. It is ruled by Lord Alberon. The nation lies by the coast, and for years, it was raided by Martine, the leader of a vicious band of pirates. The hero Gallavant happened upon their island base on the Pirate Isles on his way back to the mainland, and his armies eliminated her and most of her pirates. When Gallavant reached the shore of the mainland, he learned that his sister Drakonia had started a rebellion against her rightful ruler, and a civil war had broken out. Full of doubt, he had to choose whether to support his sister in her cause, or remain loyal to Lord Alberon, who had treated him honorably in his years of service. Whichever way he chose, he had the power to change the outcome of the war.
|