Time Taken: In general, 15 minutes, then one hour, then two hours. May be customized to circumstances. Specializations: Type or model blaster — blaster pistols, surface-to-surface blaster artillery, heavy blaster cannon. A character's ability to fix and modify blaster weapons (character-, speeder- and walker-scale) is represented by his blaster repair skill. The cost and difficulty to repair weapons depends upon how badly it is damaged — see "Weapons" in "Using Repair Skills" above.
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| rdfs:comment
| - Time Taken: In general, 15 minutes, then one hour, then two hours. May be customized to circumstances. Specializations: Type or model blaster — blaster pistols, surface-to-surface blaster artillery, heavy blaster cannon. A character's ability to fix and modify blaster weapons (character-, speeder- and walker-scale) is represented by his blaster repair skill. The cost and difficulty to repair weapons depends upon how badly it is damaged — see "Weapons" in "Using Repair Skills" above.
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| dcterms:subject
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| abstract
| - Time Taken: In general, 15 minutes, then one hour, then two hours. May be customized to circumstances. Specializations: Type or model blaster — blaster pistols, surface-to-surface blaster artillery, heavy blaster cannon. A character's ability to fix and modify blaster weapons (character-, speeder- and walker-scale) is represented by his blaster repair skill. The cost and difficulty to repair weapons depends upon how badly it is damaged — see "Weapons" in "Using Repair Skills" above.
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