rdfs:comment
| - __NoTOC__ The fireball is very keen to its namesake; the conjured sphere, roughly nine inches in diameter, is wreathed in flame and nothing but flame, burning red, orange, and yellow. It can be thrown to significant distances and if uncontrolled can set a grassland on fire. This particular spell mostly stresses firepower, but it is quite possible to avoid it.
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abstract
| - __NoTOC__ The fireball is very keen to its namesake; the conjured sphere, roughly nine inches in diameter, is wreathed in flame and nothing but flame, burning red, orange, and yellow. It can be thrown to significant distances and if uncontrolled can set a grassland on fire. This particular spell mostly stresses firepower, but it is quite possible to avoid it. The fireball is one of the first things that fire channelers at the Academy learn. Through the use of what resembles moves in martial arts, the channelers are able to create balls of fire out of nothing and fling them at a target. The fire channelers are the only quarter of the school that learn an early magic spell that can be used for attacking with, however; the earth, air, and water departments each stress something else. As a result, shortly after the initiation into the Academy, novices who argue over which element is the best quickly begin fighting. However, the fire channelers, with this particular ability, are at a clear advantage since a hit or two is enough to put any opposing channeler out of the fight as well as discourage several others. But at another one of these inter-elemental challenges, Qura, in accidentally casting lightning, shows to everyone there - not just her - just how weak and futile channeling - even that performed by a master - is compared to the magic that the royalty wields.
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