About: Adam Smith Hates Your Guts   Sponge Permalink

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This is the simplest way of saying that the market in a game hates you, the player, beyond all measure. What this means to the player of a game, and it need not be an MMORPG, is that during the course of a game, the price of a valued commodity will go up, usually several times, usually to the point where it's prohibitive to actually buy this commodity, and heaven help you if you can't find this commodity in the game normally. In short, Adam Smith Hates Your Guts. Examples of Adam Smith Hates Your Guts include:

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  • Adam Smith Hates Your Guts
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  • This is the simplest way of saying that the market in a game hates you, the player, beyond all measure. What this means to the player of a game, and it need not be an MMORPG, is that during the course of a game, the price of a valued commodity will go up, usually several times, usually to the point where it's prohibitive to actually buy this commodity, and heaven help you if you can't find this commodity in the game normally. In short, Adam Smith Hates Your Guts. Examples of Adam Smith Hates Your Guts include:
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  • This is the simplest way of saying that the market in a game hates you, the player, beyond all measure. What this means to the player of a game, and it need not be an MMORPG, is that during the course of a game, the price of a valued commodity will go up, usually several times, usually to the point where it's prohibitive to actually buy this commodity, and heaven help you if you can't find this commodity in the game normally. Take, for example, inn prices. The farther out from the origin point one goes, the more expensive a night at the inn is. It does not matter if the inn is in a capital city, or whether it's in a podunk village in the middle of nowhere. To understand the significance of why this is wrong, consider the following: which is going to be more expensive, given properties of approximately the same size and number of stars: a hotel room in Manhattan near Times Square, or one in Poughkeepsie? (If you don't know where Poughkeepsie is, you've proven the point). The point is: One night's stay at an inn late in the game costs about as much as buying the entire metropolitan city you started out in. In short, Adam Smith Hates Your Guts. Named after Adam Smith himself, (the one from the 18th Century, not George Goodman, the current-day writer on finance who uses this pen name) who is usually considered to be the father of modern economics. Common in games that manage to avert With This Herring. See also Command and Conquer Economy. A hero with a Hundred-Percent Heroism Rating might be able to get a discount, though. It's worth noting that, in Real Life, a person like the player character would have a perfectly inelastic demand for the commodity, meaning that they will manage to raise the funds and be willing to fork them over simply because they need to buy it in order to finish the game. Any merchants who are aware of this can and will charge absurd amounts of money, because they know it will sell regardless. Ironically often overlaps with Karl Marx Hates Your Guts, where the gaming economy is stacked against you so that all goods have a globally fixed price, but you can never sell things for that price, so becoming a successful businessperson is nigh impossible without serious abuse of the system. Going back to our example of the inn, the inn in Poughkeepsie and the inn in Times Square are both the same price (Karl Marx hates you), and that price keeps going up (Adam Smith hates you). Not to be confused with No Hero Discount (which is where storekeepers charge full price even though you're saving their butts). Also not to be confused with Adam West, though he may hate your guts too, if only because they may contain microscopic bacteria that he saw in a dream once. A subtrope of this is Rising Cost of Health Insurance (where inns or priests/hospitals rise in price in response to the character's level). Examples of Adam Smith Hates Your Guts include:
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